Release Notes

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    • Release Notes

      iRacing: Release Notes

      Hi,

      hier werden die Release Notes von iRacing niedergelegt und können entsprechend diskutiert werden!


      Release Notes 2016 Season 2
      Man braucht fast einen Tag nur zum Lesen *lach ;)

      Website
      Added the ability to select the time of day to drive in Test Mode and Hosted Mode. Results will also now show the time of day for the session.
      All pages that reach into the backend for stats are sped up significantly.
      The My Series Results page has been rewritten and optimized; it should be much more responsive now!
      Hosted Sessions should now remember the correct league selections when editing.
      The modal window that appears when you receive a gift is now sizing and building correctly.
      The Replays page now features a message explaining how it works.
      The All Teams page now requires you to search before displaying any results, which should expedite loading of the page. You must search with a minimum of 4 characters.
      The Team Series Stats page will now only display Official Series.
      Fixed places where Open Practices appear available as a joinable link, but should not be due to license restrictions.
      In the Team Registration modal window, Autofill will no longer input your email address as your team name.
      Pre-Driver Chat has been removed from Pre-Race.
      Toned down the look & feel of the “To-Do” buttons across page headers. This includes yellow, red, green, and blue.

      Billing
      Earlier last month, we added Paymentwall as an additional Payment Option for all of our customers. Paymentwall is a safe and secure way to pay for purchases made within iRacing. Paymentwall allows you to pay with a wide range of local payment options and currencies, so that you may choose the most convenient method for your purchase. These payment options include Gift Cards, Mobile, Prepaid Cards, Bank Transfer, and various local options for your country. Paymentwall offers the highest level of security and is trusted by over 150 million users worldwide.

      Updater
      The iRacing Updater will now ensure that it has updated itself before checking and/or installing MSVC, DirectX, EAC, and D3DGear. This could have caused the self-update process to time out and not complete the update for some people.

      Paint Kit
      Virtual Racing School sponsor added.
      iRacing logos have been updated to a newer version.
      The Inside Sim Racing sponsor has been updated.

      Simulation
      Substantially reduced the time required for the simulator to exit.
      If a race server rejects your attempt to connect to it, it will now provide a more helpful message explaining why, instead of a generic messages about your connection being closed.

      Race Control
      Fixed a bug where racers would only be allowed up to 8 minutes to finish their lap after the leader finishes a race. This should enable racers to complete their final lap on tracks with longer configs.
      Fixed an issue where sometimes incident limits were being reported in sessions which did not actually have incident limits.

      Dynamic Track
      Marble creation rate has been roughly doubled.
      Fixed an issue where marbles were getting cleared from oval tracks during cautions even when the "Automatically clean marbles" option was disabled.

      Netcode
      Two new Connection Type selections are now available on the main Account->My Account page, under Preferences. These selections allow higher network bandwidth usage between the simulation and the race servers. Mostly, this allows the server to send more detailed data for each opponent car and/or more opponent cars to the simulation. If your computer, graphics card, and Internet connection are all fast enough, and you select one of these new options, you’ll likely also want to adjust the in-sim Options->Graphics “Max Cars” setting to take advantage of the extra allowed bandwidth usage.

      Garage
      Initial temperatures of wheels and tires have been improved, especially for cars with tire warmers. Previously, the entire wheel and tire was heated to the tire warmer temperature; now only the tire surface is heated to the specified temperature, while the wheel is more appropriately closer to the ambient temperature. This may produce a subtle change in ride height in the garage, so cars with tire warmers may need an adjustment to pass Tech if they were close to the limit on ride height.

      Rendering
      The "Two-Pass Trees" rendering option is now functional on ALL tracks.

      DirectX 9
      Added a new option to the "renderer.ini" file named, “ReduceCockpitFlicker,” which is enabled by default. This option reduces the z-fighting and flickering between objects that can sometimes be seen in vehicle cockpits while racing at very large tracks.
      Fixed an issue with the rendering of fog over the Dynamic Track, which occurred when rendering the Dynamic Track as a separate pass via the setting in the “renderer.ini” file.
      The flare intensity of headlights has been reduced during the daytime.
      Fixed several issues with physically based rendering at night tracks.
      Fixed an issue with shadow maps that caused some of them to periodically render using incorrect texture sampling.

      DirectX 11
      A preliminary “beta” version of a DirectX 11 based version of the Simulator is now available for testing and is provided via two additional executables, a 32-bit version named “iracingSimDX11.exe,” and a 64-bit version named “iRacingSim64DX11.exe.” You may select to use either the DirectX 9 or DirectX 11 version, as well as choose between the 32-bit or 64-bit version of the Simulator using the “Settings” page of the member site. We recommend using the 64-bit version if possible.
      The Graphics Options settings for the DirectX 11 version are stored separately from those for the DirectX 9 version; they can be found in the “rendererDX11.ini” file. This file will be created automatically after launching the DirectX 11 version of the simulator for the first time, which will also initiate the auto-configuration process.
      The configuration options for the DirectX 11 versions, including the resolution and refresh rate as selected during the auto-configuration, are stored in a new section of “app.ini” file named, “[Graphics DX11].”
      Please note that when setting up any application overrides in your GPU’s device driver’s settings to take care to set them for the correct executable name(s).

      PopcornFX
      The color of debris and dust is now tinted based upon the surface from which it was gathered.
      Increased the accuracy of the tire widths for debris related positional effects.
      Enhanced the accuracy for position and velocity offsets of particles.
      Grass debris particles now have a greater size variation.
      Dust particle velocity has been improved.
      Fixed an issue with smoke being lit incorrectly at night.

      Audio
      New tire roll, scrub, and skid sounds have been added.
      Updated all vehicle shift sounds and tuned volume levels.
      Engine sounds will transition smoother between loads and throttle changes.
      All vehicles now make gear shifting sounds that are audible both inside and outside of a vehicle.
      Tires will now make sound when spinning while the car is stationary.
      Updated the audio frequency of rumble strip and curb sound effects.
      Fixed an issue where the sound buffer was not getting properly cleared while the Sim was shutting down, sometimes causing an annoying looping noise.

      Opponent Cars
      Smoke and debris generated by opponent vehicles can now be seen.
      Opponent vehicles now show wheelspin and lockup, and skids and smoke from these actions are more realistic.
      Fixed a bug that was causing distant opponent cars to appear to have minor systems malfunctions; such as the DRS wing twitching, or pit limiter lights blinking.

      Dynamic Tire Debris Accumulation
      Tires on all vehicles now visually show the accumulation and dispersal of debris. This includes materials such as grass, gravel, rubber marbles, dust, and sand. These materials are picked up when driven over based on the surface type, grip, and speed of the vehicle, and then they are removed over time by the same factors. The physics model for this activity has already been running since last season's update, so there is no change to driving characteristics, but now you can see the effects!

      Vehicle Headlights
      We have added the ability for some of our cars to flash their headlights. Sports cars use this ability to notify a driver in front of them that they are about to attempt a pass. Mapping the function to a button will allow the headlights to flash on and off several times each key press. The cars that have been updated to utilize this new ability include:
      - Aston Martin DBR9 GT1
      - Audi R8 LMS GT3
      - BMW Z4 GT3
      - Chevrolet Corvette C6.R GT1
      - Chevrolet Corvette C7 Daytona Prototype
      - Ford GT GT3
      - HPD ARX-01c
      - McLaren MP4-12C GT3
      - Mercedes-AMG GT3
      - Riley MkXX Daytona Prototype
      - Ruf RT 12R C-Spec
      - Ruf RT 12R Track

      Time of Day
      When creating a race you are now able to set a Time of Day parameter which includes two additional options beyond the traditional Afternoon and Night; Morning and Late Afternoon. Both new selections adjust the position of the sun in the sky, and affect the race just as this would in real life. This feature is available for all tracks and in all session modes.

      Pit
      Lollipop Guy has received an animation overhaul, and will appear much more realistic!

      Video Capture
      A new video capture system has been added to the Sim based on the D3DGear capture engine. By default, the hotkey "Ctrl-Alt-Shift-V" will toggle video capture on and off. Video is saved to the [documents]\iRacing\videos\ folder.
      By default video is captured at 720p and 30 fps using the WMV video container. You can change the default video quality and format by editing the [Video] section of the "app.ini" file.
      Unfortunately, the Windows 8 and Windows 10 Metro Player cannot load video for Windows codecs, so the video captured by this tool will need to be played in Windows Media Player or a third party video player.
      Windows Media Player (WMP) cannot handle the AVI2 (OpenML) file format. This format allows AVI files to grow beyond the 2 GB file limit. You will need to use a third party player such as Video LAN Player (VLC) or MPC-HC.
      A new screen capture system has also been added along with the video capture feature. By default, hitting "Ctrl-Alt-Shift-S" will save a screenshot of the sim to [documents]\iRacing\screenshots\ folder.
      Due to a limitation of our control handling code we cannot trigger a screenshot or toggle video capture when a dialog is opened. This effectively makes it impossible to take a screenshot of the garage or settings dialogs. However, you can get around this limitation by starting to capture video before you enter the Garage or other options screens and then stopping the video capture once you exit that screen. We are looking into ways to work around this limitation.
      You can disable the loading of our video capture module by setting "videoCaptureEnabled=0" under the [Video] section in the "app.ini" file.

      Replay
      Fixed an issue where opponent vehicle wheels would appear to rotate incorrectly when viewing replays frame-by-frame, or rewinding.

      Macros
      Text chat macro speed is no longer limited when applying a pit or admin command. Now users can use "#fuel +1g$" to increment fuel in their tank without waiting a second between button presses!

      Telemetry
      Legacy telemetry (NR2003 Telemetry) is now disabled by default. It can be turned on again in the "app.ini" file by adjusting the "enableLegacyTelemetry=1" option. This interface is deprecated and will be removed from the sim next season.
      Session times are now reported with 4 decimals of precision.

      ARX
      Examples have been updated.
      Fixed an issue with iOS where the UI would zoom when the app was rotated to landscape.
      ARX can now handle automatic unit conversions using either a string type or an offset/scalar pair.
      ARX data transmissions are now limited to 10 times per second to prevent overload.

      ATLAS
      The ATLAS Installer has been updated, and it now fully automates the process of configuring ATLAS to work with iRacing ".ibt" files.
      A new Quickstart Guide has also been added to the ATLAS Installer.

      Oculus Rift
      Fixed a bug where night track shadow volumes were rendering incorrectly in one eye.

      Peripherals
      Fixed a potential crashing issue while Force Feedback is enabled in a 64-bit operating system.

      CARS

      Aston Martin DBR9 GT1
      This vehicle is now capable of flashing its headlights.
      Updated tire sounds.

      Audi R8 LMS GT3
      New car added!
      The Audi R8 LMS GT3 ranks among the most successful GT3 cars with more than 200 international wins in events such as the Bathurst 12 Hours and Nürburgring 24 Hours, along with back-to-back championships in the 2014 and 2015 Blancpain Endurance and Blancpain GT Series. In contrast to its all-wheel drive road going version, the R8 LMS GT3 is built by Audi Sport and quattro GmbH to comply with the rear wheel drive only GT3 regulations. However, the superb balance and impressive power to weight ratio of the R8 LMS GT3 have made it a winner in virtually every series in which it's competed.
      This vehicle is capable of flashing its headlights.

      BMW Z4 GT3
      Season setups have been added.
      Braking performance during big slides has been improved by altering the ABS slip calculations.
      TC algorithm updated to use a mix of longitudinal and lateral slip to cut throttle. At very low speeds, only longitudinal slip is used, making it easier to 180 degree spin the car with TC engaged. At low speeds in the range of power down out of 2nd gear corners, combined longitudinal and lateral slip are used to provide a little bit of stability control. At higher speeds, only longitudinal slip is used to give the driver greater ability to use throttle to set the attitude of the car.
      Two additional sets of level-of-detail artwork have been added.
      Tires have been updated to match those of the Mercedes-AMG GT3.
      Lumirank system has been added to match the Blancpain GT3 Series.
      Tires have been converted to Pirelli.
      This vehicle is now capable of flashing its headlights.
      Updated engine sounds.
      Updated tire sounds.

      Cadillac CTS-V Racecar
      Braking performance during big slides has been improved by altering the ABS slip calculations.
      Updated tire sounds.

      Chevrolet Corvette C6.R GT1
      This vehicle is now capable of flashing its headlights.
      Updated tire sounds.

      Chevrolet Corvette C7 Daytona Prototype
      Brakes have been adjusted to reduce sensitivity to lock-up.
      Slightly increased engine inertia.
      Body panels may now be fully repaired during optional repairs.
      When the front clip is heavily damaged, the pit crew will now replace the whole nose during a pitstop. This replacement takes approximately 2.5 minutes (they also have to swap the radiator and other mechanical parts), but does not show up as a repair countdown timer in the UI, so be patient if the stop appears to be delaying and you'll get a shiny new nose soon enough. This should help with the errant black flags for damage that this car is known to generate.
      This vehicle is now capable of flashing its headlights.
      Updated tire sounds.

      Chevrolet Monte Carlo SS
      Season setups have been updated.
      Reduced tire grip.
      Chassis torsion has been adjusted.
      Updated tire sounds.

      Dallara DW12
      Season setups have been updated.
      Rear wing will now be replaced during pitstops if it has damage.
      Digital scoreboard has been added.

      Ford Falcon FG V8
      Tint of cockpit windows has been reduced slightly.
      Updated tire sounds.

      Ford GT
      Updated tire sounds.

      Ford GT GT3
      Season setups have been added.
      Braking performance during big slides has been improved by altering the ABS slip calculations.
      TC algorithm updated to use a mix of longitudinal and lateral slip to cut throttle. At very low speeds, only longitudinal slip is used, making it easier to 180 degree spin the car with TC engaged. At low speeds in the range of power down out of 2nd gear corners, combined longitudinal and lateral slip are used to provide a little bit of stability control. At higher speeds, only longitudinal slip is used to give the driver greater ability to use throttle to set the attitude of the car.
      This vehicle is now capable of flashing its headlights.
      Updated tire sounds.

      Ford Mustang FR500S
      Braking performance during big slides has been improved by altering the ABS slip calculations.
      Updated tire sounds.

      Formula Renault 2.0
      New car added!
      Since its debut in 2000, Formula Renault 2.0 has been a vital springboard to the upper echelons of open wheel racing for the likes of Lewis Hamilton, Kimi Räikkönen, Felipe Massa, Valtteri Bottas, Daniel Ricciardo and Romain Grosjean. Featuring a spec chassis and budget caps, Formula Renault places a premium on driver ability and proven to be a popular national series in Europe, South America and Asia over the years. Currently the three leading Formula Renault 2.0 Series are the Eurocup Formula Renault 2.0, the Formula Renault 2.0 Asia and Formula Renault NEC in northern Europe.
      Season setups have been added.

      Holden Commodore VF V8
      Tint of cockpit windows has been reduced slightly.
      Updated tire sounds.

      HPD ARX-01c
      Body panels may now be fully repaired.
      This vehicle is now capable of flashing its headlights.
      Updated tire sounds.

      Kia Optima
      Braking performance during big slides has been improved by altering the ABS slip calculations.
      Updated tire sounds.

      Legends Ford '34 Coupe
      Season setups have been updated.
      Chassis torsion has been adjusted.
      Updated tire sounds.

      Lotus 49
      Updated tire sounds.

      Lotus 79
      Chassis torsion has been added.
      Front mass and inertia have been adjusted.
      Updated tire sounds.

      Mazda MX-5 Cup
      New vehicle added!
      The newest Mazda MX-5 embodies the classic top down, sports car characteristics that have made previous generations of MX-5s genuine classics: an engaging blend of power, nimble handling and comfort in an affordable package. iRacing is proud to have contributed to the design and development of the MX-5 which, like its predecessors, quickly became the world’s most raced production car with the Battery Tender MX-5 Cup in North America and similar series in Europe and Asia. Each year the international Mazda MX-5 competition culminates in the crowning of the Global MX-5 overall series champion during the Global Finale at Mazda Raceway Laguna Seca.
      This vehicle has been granted to all users for free!

      Mazda MX-5 Cup circa 2015
      Braking performance during big slides has been improved by altering the ABS slip calculations.
      Updated tire sounds.

      Mazda MX-5 Roadster circa 2015
      Braking performance during big slides has been improved by altering the ABS slip calculations.
      Updated tire sounds.

      McLaren MP4-12C GT3
      Season setups have been updated.
      Braking performance during big slides has been improved by altering the ABS slip calculations.
      TC algorithm updated to use a mix of longitudinal and lateral slip to cut throttle. At very low speeds, only longitudinal slip is used, making it easier to 180 degree spin the car with TC engaged. At low speeds in the range of power down out of 2nd gear corners, combined longitudinal and lateral slip are used to provide a little bit of stability control. At higher speeds, only longitudinal slip is used to give the driver greater ability to use throttle to set the attitude of the car.
      Lumirank system has been added to match the Blancpain GT3 Series.
      Tires have been converted to Pirelli.
      This vehicle is now capable of flashing its headlights.
      Updated engine sounds.
      Updated tire sounds.

      McLaren MP4-30
      Tire wear and degradation rate has been increased.
      Updated tire sounds.

      Mercedes-AMG GT3
      New car added!
      With a lineage hearkening back to the SLS AMG GT3 and more than 180 wins in international competition from Bathurst and Dubai to Spa and the Nürburgring, the Mercedes AMG GT3 is a potent addition to the GT3 category. While styling cues like its gullwing doors and Panamericana radiator grille pay homage to Mercedes' glorious history, the Mercedes AMG GT3 epitomizes state-of-the-art technology with its "front mid-engine" 6.2 liter, DOHC V8 and six speed sequential gearbox mounted in a transaxle to provide optimum weight distribution. Aluminum, double wishbone suspension, multi-disc, limited-slip differential and traction control complete a package campaigned by the likes of Black Falcon, Fortec, GT Russian and Rowe Racing in the Blancpain GT and Blancpain Endurance Series.
      This vehicle is capable of flashing its headlights.

      Modified - SK
      Chassis torsion has been adjusted.
      Updated tire sounds.

      NASCAR Camping World Chevrolet Silverado
      Season setups have been updated.
      Chassis torsion has been adjusted.
      Updated tire sounds.

      NASCAR Camping World Toyota Tundra
      Season setups have been updated.
      Chassis torsion has been adjusted.
      Updated tire sounds.

      NASCAR K&N Pro Chevrolet Impala
      Chassis torsion has been adjusted.
      Updated tire sounds.

      NASCAR Nationwide Chevrolet Impala circa 2011
      Season setups have been updated.
      Shock springs have been added.
      Suspension has been adjusted slightly.
      Tire grip has been adjusted slightly.
      Chassis torsion adjusted slightly.
      Updated tire sounds.

      NASCAR Sprint Cup Chevrolet Impala COT circa 2013
      Season setups have been updated.
      Chassis torsion has been adjusted.
      Updated tire sounds.

      NASCAR Sprint Cup Chevrolet SS
      Season setups have been updated.
      2016 Rules Package adjustments: tire, gear, and aero adjustments.
      Slightly modified drafting capabilities to reduce pack speeds.
      Drag has been increased for all tracks except super speedways.
      This vehicle now loads the restrictor plate engine package on the Oval configs at Autodromo Nazionale Monza.
      Several new sets of level-of-detail artwork have been added for better performance, especially when used at night to match the other Gen 6 cars.
      Chassis torsion has been adjusted.
      Updated tire sounds.

      NASCAR Sprint Cup Ford Fusion
      Season setups have been updated.
      2016 Rules Package adjustments: tire, gear, and aero adjustments.
      Slightly modified drafting capabilities to reduce pack speeds.
      Drag has been increased for all tracks except super speedways.
      This vehicle now loads the restrictor plate engine package on the Oval configs at Autodromo Nazionale Monza.
      Chassis torsion has been adjusted.
      Updated engine sounds.
      Updated tire sounds.

      NASCAR Sprint Cup Toyota Camry
      Season setups have been updated.
      2016 Rules Package adjustments: tire, gear, and aero adjustments.
      Slightly modified drafting capabilities to reduce pack speeds.
      Drag has been increased for all tracks except super speedways.
      This vehicle now loads the restrictor plate engine package on the Oval configs at Autodromo Nazionale Monza.
      Chassis torsion has been adjusted.
      Updated tire sounds.

      NASCAR Truck Series Chevrolet Silverado circa 2013
      Chassis torsion has been adjusted.
      Updated tire sounds.

      NASCAR Whelen Tour Modified
      Chassis torsion has been adjusted.
      Updated tire sounds.

      NASCAR XFINITY Chevrolet Camaro
      Season setups have been updated.
      Shock springs have been added.
      Suspension has been adjusted slightly.
      Tire grip has been adjusted slightly.
      Chassis torsion adjusted slightly.
      Updated tire sounds.

      NASCAR XFINITY Ford Mustang
      Season setups have been updated.
      Shock springs have been added.
      Suspension has been adjusted slightly.
      Tire grip has been adjusted slightly.
      Chassis torsion adjusted slightly.
      Updated engine sounds.
      Updated tire sounds.

      NASCAR XFINITY Toyota Camry
      Season setups have been updated.
      Shock springs have been added.
      Suspension has been adjusted slightly.
      Tire grip has been adjusted slightly.
      Chassis torsion adjusted slightly.
      Updated tire sounds.

      Pontiac Solstice
      Braking performance during big slides has been improved by altering the ABS slip calculations.
      Updated tire sounds.

      Pontiac Solstice - Rookie
      Braking performance during big slides has been improved by altering the ABS slip calculations.

      Radical SR8
      Season setups have been updated.
      Chassis torsion has been added.
      Tire grip has been increased.
      Aero balance adjusted forwards.
      Adjusted torque slightly.
      Dampers are now 3-way adjustable to match real-world counterpart.
      Reduced roll heat multiplier to keep tires a bit cooler.
      Maximum RPM for shift light has been reduced to 10,400.
      Updated tire sounds.

      Riley MkXX Daytona Prototype
      Body panels may now be fully repaired.
      Chassis torsion has been added.
      Slightly increased engine inertia.
      Updated level-of-detail artwork.
      This vehicle is now capable of flashing its headlights.
      Updated tire sounds.

      Ruf RT 12R AWD
      Braking performance during big slides has been improved by altering the ABS slip calculations.
      Updated tire sounds.

      Ruf RT 12R C-Spec
      Season setups have been updated.
      This vehicle is now capable of flashing its headlights.
      Updated tire sounds.

      Ruf RT 12R RWD
      Braking performance during big slides has been improved by altering the ABS slip calculations.
      Updated tire sounds.

      Ruf RT 12R Track
      Season setups have been added.
      Braking performance during big slides has been improved by altering the ABS slip calculations.
      TC algorithm updated to use a mix of longitudinal and lateral slip to cut throttle. At very low speeds, only longitudinal slip is used, making it easier to 180 degree spin the car with TC engaged. At low speeds, in the range of power down out of 2nd gear corners, combined longitudinal and lateral slip are used to provide a little bit of stability control. At higher speeds, only longitudinal slip is used to give the driver greater ability to use throttle to set the attitude of the car.
      Minimum weight has been increased by 10kg for the GT3 BOP.
      Lumirank system has been added to match the Blancpain GT3 Series.
      This vehicle is now capable of flashing its headlights.
      Updated tire sounds.

      SCCA Spec Racer Ford
      Chassis torsion has been added.
      Adjusted inertia slightly.
      Updated tire sounds.

      Silver Crown
      Season setups have been updated.
      Chassis torsion has been adjusted.
      Updated tire sounds.

      Skip Barber Formula 2000
      Updated tire sounds.

      Sprint Car
      Season setups have been updated.
      Chassis torsion has been adjusted.
      Updated tire sounds.

      Star Mazda
      Season setups have been updated.
      Tires now heat up faster; the goal is to have the tires come in more quickly from cold. Ideally, a fast lap is a timed 3rd or 4th lap.
      Greater force pedal displacement is now required to generate equivalent stopping power. This change addresses real-world feedback.
      Aero balance shifted significantly forward to better reflect wind tunnel data.
      Tire stiffness has been greatly reduced at both front and rear. Tires now seem better matched and have slightly more progressive breakaway characteristics.
      Torsional stiffness has been cut in half to align more with numbers data.
      Updated tire sounds.

      Street Stock
      Season setups have been updated.
      Drafting suck up has been increased in order to improve passing at large tracks.
      Chassis torsion has been adjusted.
      Updated tire sounds.

      Super Late Model
      Season setups have been updated.
      Reduced tire grip slightly.
      Chassis torsion has been adjusted.
      Updated tire sounds.

      V8 Supercar Ford Falcon circa 2012
      Updated tire sounds.

      VW Jetta TDI Cup
      Braking performance during big slides has been improved by altering the ABS slip calculations.
      Updated tire sounds.

      TRACKS

      Autodromo Jose Carlos Pace
      Pit Stalls and Starting Grids have been expanded for the Grand Prix and Moto configs.

      Autodromo Nazionale Monza
      Pit Stalls and Starting Grids have been expanded for the Combined Chicanes, Full, Grand Prix Second Chicanes, Historic, Historic Second Chicane, Junior, No Chicane, Oval, and Oval Left configs.

      Barber Motorsports Park
      Pit Stalls and Starting Grids have been expanded for the Full, Short A, and Short B configs.

      Brands Hatch Circuit
      Pit Stalls and Starting Grids have been expanded for the Grand Prix and Indy configs.

      Canadian Tire Motorsports Park
      Pit Stalls and Starting Grids have been expanded.

      Circuit de Spa-Francorchamps
      Fixed the collision volume to better match the tire wall on the right-side of Les Combes.

      Circuit Gilles Villeneuve
      Pit Stalls and Starting Grids have been expanded.

      Circuit of the Americas
      The track surface textures and walls have all been converted to our PBR shader system. This includes the various asphalt, grass, gravel, curbing, Armco, and fence textures around the track. These surfaces will now appear more physically correct.

      Circuit Park Zandvoort
      Pit Stalls and Starting Grids have been expanded for the Grand Prix, Club, National, Chicane, and Oostelijk configs.

      Circuit Zolder
      Pit Stalls and Starting Grids have been expanded for the Grand Prix and Alt configs.

      Concord Speedway
      Pit Stalls and Starting Grids have been expanded.

      Daytona International Speedway
      Pit crews have been removed from the Short config.
      Fixed a bug where you would get a Black Flag for exiting the Pits on the Bike config.

      Donington Park Racing Circuit
      Pit Stalls and Starting Grids have been expanded for the Grand Prix and National configs.

      Five Flags Speedway
      Pit Stalls and Starting Grids have been expanded.

      Gateway Motorsports Park
      Pit Stalls and Starting Grids have been expanded for the Oval and Road configs.

      Langley Speedway
      Pit Stalls and Starting Grids have been expanded.

      Lanier National Speedway
      Loading image for night-mode has been updated.

      Lime Rock Park
      Pit Stalls and Starting Grids have been expanded for the Full and Chicane configs.
      Fixed a visual seam that could be seen in the distant mountains while driving near the unnamed straight that leads to the uphill.

      Long Beach Street Circuit
      Pit Stalls and Starting Grids have been expanded.

      Mazda Raceway Laguna Seca
      Pit Stalls and Starting Grids have been expanded.

      Mid-Ohio Sports Car Course
      Pit Stalls and Starting Grids have been expanded for the Full, Short, Chicane, Oval, and Alt Oval configs.

      Mount Panorama Circuit
      Pit Stalls and Starting Grids have been expanded.

      New Smyrna Speedway
      Pit Stalls and Starting Grids have been expanded.

      Nürburgring
      Adjusted which objects appear in the vicinity of the front straight of the Nürburgring Grand Prix when graphics settings are set to "Low Detail" to help with frame rate.
      Weather information has been updated.

      Okayama International Circuit
      Pit Stalls and Starting Grids have been expanded for the Full and Short configs.

      Oran Park Raceway
      Pit Stalls and Starting Grids have been expanded for the Grand Prix, Moto, North, North A, North B, and South configs.

      Oulton Park Circuit
      Pit Stalls and Starting Grids have been expanded for the Fosters, Fosters with Historic Loop, International, International Brittens, International Historic Loop, International No Chicane, Island, and Island Historic configs.

      Phillip Island Circuit
      Pit Stalls and Starting Grids have been expanded.

      Phoenix International Raceway - 2008
      A Gain Time Checkpoint has been added to the inside of T7.

      Road Atlanta
      Pit Stalls and Starting Grids have been expanded for the Full, Club, and Short configs.

      Sebring International Raceway
      Pit Stalls and Starting Grids have been expanded for the Club, International, and Modified configs.

      Silverstone Circuit
      Pit Stalls and Starting Grids have been expanded for the Grand Prix, Historic Grand Prix, International, National, and Southern configs.

      Sonoma Raceway
      Pit Stalls and Starting Grids have been expanded for the Cup, IRL, IRL2, and Long configs.
      A yellow line has been added to the drag strip.

      South Boston Speedway
      Fixed a terrain detail issue on the outside of turn 4.
      Loading image has been updated.

      Southern National Motorsports Park
      Night mode is now available at this track.
      The speed limit for the back stretch of pit road now matches the front stretch of pit road.
      Weather information has been updated.
      Lighting has been updated.
      Loading image has been updated.

      Stafford Motor Speedway
      Pit Stalls and Starting Grids have been expanded for the Oval and Short configs.

      Summit Point Raceway
      Pit Stalls and Starting Grids have been expanded for the Raceway, Short, and Jefferson configs.

      Twin Ring Motegi
      Pit Stalls and Starting Grids have been expanded for the Full RC, East, and West configs.

      Virginia International Raceway
      Pit Stalls and Starting Grids have been expanded for the Full, Patriot, North, South, East, and West configs.

      Watkins Glen International
      Pit Stalls and Starting Grids have been expanded for the Classic, Full Course, Full No Loop, and Cup Circuit configs.
      Best regards,
      Andi

      CPU: Intel Core i7 5820K - GFX: Gigabyte GeForce GTX 1070 G1 Gaming - Display: Triple Screen Samsung UE40H5080 - MB: Asus X99-A
      RAM: 16GB Corsair Vengeance DDR4-3200 - HDD: 3x Samsung 850 Evo SSD - Power: 500 Watt be quiet! Straight Power - OS: Windows 10 64Bit
      Wheel: SimuCUBE OSW CM110 20nm - Pedals: Heusinkveld Sim Pedals Pro - Shifter: Thrustmaster TH8A
    • Hi,

      hier die Release Notes für das Update heute, 17.03.2016.
      Da letzte Woche ja erst ein Update kam, ist dieses hier entsprechend kleine...

      Release Notes - 2016 Season 2 - Patch 1 [2016.03.16.01]

      This release is a small patch designed to fix some of the issues with the current build, and improve the simulation overall.

      Paint Kit
      - Inside Sim Racing sponsor images have been updated.

      Netcode
      - The default initial maximum size of a network datagram the Sim generates has been adjusted. At this new default size, maximal packets using the "512k or faster" bandwidth selection will require only one datagram to be sent in full. In the "core.ini" file, the "[Communications] default_datagram_max_size" setting has been renamed "default_dgram_max_size" to ensure this new default is used.
      - Dynamic probing of the maximum size datagram your connection will support has been disabled. With this probing disabled, the number of datagrams needed to send a maximal "1Mbit/sec or faster" packet increases from 2 to 3. In the "core.ini" file, the "[Communications] enable_path_mtu_discovery" setting has been renamed to "enable_pmtu_discovery" to ensure this new default is used.

      DirectX 9
      - Fixed an issue where windshield reflections appeared dimmer than in DirectX 11.

      DirectX 11
      – Fixed a crash bug that happened when exiting the simulator with certain graphics settings, such as class 1 settings with Render Dynamic Tires disabled.
      - Fixed an issue where skies were often not oriented correctly. For instance, the sun was often located at some random and incorrect position.
      - Fixed the odd bluish shadow patches that could appear on road surfaces and curbs with low sun angles such as occur during the morning and afternoon. The issue was noticed at Lime Rock Park and Virginia International Raceway.
      - Fixed an issue where black lines would sometimes appear when using "High" shader level.
      - The filter that removes resolutions smaller than the desktop dimensions in the Autoconfig application has been removed.
      - The simulator now attempts to keep activation, and not minimize, when losing window activation, unless an Alt+Tab function was recently processed. This may help prevent "pop-up windows" and notifications from minimizing the simulator.

      PopcornFX
      - Opponent vehicles will now emit dust particles correctly.

      Dynamic Tire Debris Accumulation
      - Fixed an issue where tires would appear black when the Particle Detail option was set to the "Low" setting.
      - This system will be disabled when the shader level is set to Medium or lower.

      EasyAntiCheat
      - Should a Package Error 73 occur, the specific EasyAntiCheat message that caused the error will be appended to the sim_launch.txt log file in your My Documents\iRacing\logs directory, for future reference.


      Video Capture
      - Video Capture will now be defaulted to disabled.
      - Video Capture can now be enabled and disabled via a Settings option.
      - Users are now able to select "Fullscreen" when capturing video.
      - A new video capture library has been added to fix an issue with DX11 and XSplit.

      Audi R8 LMS GT3
      - 2016 S2 GT3 BOP Change: Aero drag has been slightly reduced.

      BMW Z4 GT3
      - 2016 S2 GT3 BOP Change: Minimum weight has been increased by 5kg.
      - The current baseline setup will no longer fail Tech.

      Dallara DW12
      - Illuminated Lumirank digits will now turn green when entering pit road.

      Ford GT
      - This vehicle is now capable of flashing its headlights.

      Ford GT GT3
      - Fixed a bug where the traction control switch was unable to turn off and the slip limits were incorrectly defined, compromising system function.

      Formula Renault 2.0
      - Setups have been updated.
      - Fixed an issue with the animation of the suspension.
      - Dampers have been adjusted; dampers for all setups prior to this build will be set to 0. Members who already own the car should either adjust their damper settings to feel/speed or restart setups based on these new iRacing baselines included in this build.
      - Brake Balance can now be adjusted using the in-car Black Box.
      - The level-of-detail distance for the suspension system has been adjusted.
      - Opponent cars should now bounce less when they enter the world.
      - Controls option for fuel mixture settings has been removed.

      Legends Ford '34 Coupe
      - Season setups have been added for Five Flags Speedway, South Boston Speedway, and Stafford Motor Speedway.

      Mazda MX-5 Cup
      - Setups have been updated.

      McLaren MP4-12C GT3
      - 2016 S2 GT3 BOP Change: Minimum weight has been increased by 10kg.

      McLaren MP4-30
      - Efficiency of P2P/OT of the Energy Recovery System (ERS) has been reduced significantly.
      - Aero drag has been reduced when the Drag Reduction System (DRS) is engaged to improve the ability to overtake.

      Mercedes-AMG GT3
      - 2016 S2 GT3 BOP Change: Aero drag has been slightly reduced.
      - Internal windshield of the external model will no longer appear green.
      - Fixed a bug where the traction control switch was unable to turn off.
      - Fixed some level-of-detail textures.

      NASCAR Camping World Chevrolet Silverado
      - Season setups have been updated for Richmond International Raceway.

      NASCAR Camping World Toyota Tundra
      - Season setups have been updated for Richmond International Raceway.

      NASCAR Sprint Cup Chevrolet Impala COT circa 2013
      - The restrictor plate engine package has been removed.
      - A 3.45 rear gear is now allowed at superspeedway tracks.
      - Tire grip has been increased at superspeedway tracks.
      - Tires now absorb heat slightly slower at superspeedway tracks.
      - Shock and spring limits have been removed at superspeedway tracks.

      Ruf RT 12R C-Spec
      - Illuminated Lumirank digits have been removed while in cockpit mode.

      Ruf RT 12R Track
      - Illuminated Lumirank digits have been removed while in cockpit mode.

      SCCA Spec Racer Ford
      - Setups have been updated.

      Autodromo Jose Carlos Pace
      - Terrain art updates.

      Autodromo Nazionale Monza
      - Terrain art updates.

      Barber Motorsports Park
      - Terrain art updates.

      Brands Hatch Circuit
      - Terrain art updates.

      Canadian Tire Motorsports Park
      - Terrain art update.

      Circuit of the Americas
      - Terrain art updates.

      Circuit Gilles Villeneuve
      - Terrain art updates.

      Donington Park Racing Circuit
      - Terrain art updates.

      Lime Rock Park
      - Terrain art updates.

      Mazda Raceway Laguna Seca
      - Terrain art updates.

      Mid-Ohio Sports Car Course
      - Terrain art updates.

      Mount Panorama Circuit
      - Terrain art updates.

      Nürburgring
      - Terrain art updates.

      Okayama International Circuit
      - Terrain art updates.

      Oran Park Raceway
      - Fixed a pitstalls and starting grid placement issue in the North B config.
      - Terrain art updates.

      Oulton Park Circuit
      - Terrain art updates.

      Phillip Island Circuit
      - Terrain art updates.

      Road Atlanta
      - Terrain art updates.

      Sebring International Raceway
      - Pesky cones have been removed.

      South Boston Speedway
      - Terrain art updates.

      Southern National Motorsports Park
      - Jersey barriers have been updated.
      Best regards,
      Andi

      CPU: Intel Core i7 5820K - GFX: Gigabyte GeForce GTX 1070 G1 Gaming - Display: Triple Screen Samsung UE40H5080 - MB: Asus X99-A
      RAM: 16GB Corsair Vengeance DDR4-3200 - HDD: 3x Samsung 850 Evo SSD - Power: 500 Watt be quiet! Straight Power - OS: Windows 10 64Bit
      Wheel: SimuCUBE OSW CM110 20nm - Pedals: Heusinkveld Sim Pedals Pro - Shifter: Thrustmaster TH8A
    • Danke :thumbup:

      Die Einleitung gefällt mir :D



      This release is a small patch designed to fix some of the issues with the current build, and improve the simulation overall.
      Old Uncle Rig - YouTube

      CPU: Intel i7-4790K – GPU: Gainward GeForce GTX 1070 – Display: Oculus Rift CV1 – MB: Gigabyte GA-H97M-D3H – RAM: 12 GB Corsair DDR3-1333
      SSD: 2 x 250 GB Samsung EVO 850 - Power: Corsair RM Series 650Watt - Cooling: Noctua NH-15 - OS: WIN 10 64Bit
    • Patch nochmals verschoben ....
      Old Uncle Rig - YouTube

      CPU: Intel i7-4790K – GPU: Gainward GeForce GTX 1070 – Display: Oculus Rift CV1 – MB: Gigabyte GA-H97M-D3H – RAM: 12 GB Corsair DDR3-1333
      SSD: 2 x 250 GB Samsung EVO 850 - Power: Corsair RM Series 650Watt - Cooling: Noctua NH-15 - OS: WIN 10 64Bit
    • Patch soll nun am Mittwoch kommen.


      iRacing schrieb:

      iRacing.com will be coming down for deployment of the 2016 Season 2 Patch 1 Release.

      This maintenance will affect all iRacing.com regions and members will be unable host or join sessions during the downtime. However, with this downtime, you will be able to load any vehicle and track you have downloaded in single car testing mode while we are deploying the update! Be sure to read the post about it here:members.iracing.com/jforum/posts/list/3465992.page


      This release is a small patch designed to fix some of the issues with the current build, and improve the simulation overall.


      iRacing.com Downtime Schedule:

      EDT
      Wed 2016-03-23 0300 Hosted Sessions Unavailable*
      Wed 2016-03-23 0900 Service Unavailable
      Wed 2016-03-23 1200 Service Restored

      UTC
      Wed 2016-03-23 0900 Hosted Sessions Unavailable*
      Wed 2016-03-23 1300 Service Unavailable
      Wed 2016-03-23 1600 Service Restored

      AEDT
      Wed 2016-03-23 1800 Hosted Sessions Unavailable*
      Thu 2016-03-24 0000 Service Unavailable
      Thu 2016-03-24 0300 Service Restored


      All times are subject to change.

      Sessions in progress at the start of maintenance may be terminated. There will be no record of such events whether official or not.

      * Hosted sessions are allowed that do not overlap the service maintenance period. For example, 6 hours before the service is unavailable, you can create a hosted session that lasts 4 hours, but not one that lasts for 6 hours.


      Does "0000" make you say "what?" <br style="color: rgb(0, 0, 0); font-family: Arial, Helvetica, Verdana, sans-serif; font-size: 14px; line-height: 18px; background-color: rgb(206, 206, 206);">24-hour clock - Wikipedia, the free encyclopedia <br style="color: rgb(0, 0, 0); font-family: Arial, Helvetica, Verdana, sans-serif; font-size: 14px; line-height: 18px; background-color: rgb(206, 206, 206);"><br style="color: rgb(0, 0, 0); font-family: Arial, Helvetica, Verdana, sans-serif; font-size: 14px; line-height: 18px; background-color: rgb(206, 206, 206);">You might find the following time converters helpful: <br style="color: rgb(0, 0, 0); font-family: Arial, Helvetica, Verdana, sans-serif; font-size: 14px; line-height: 18px; background-color: rgb(206, 206, 206);">Time Converter and World Clock - Conversion at a Glance - Pick best time to schedule conference calls, webinars, online meetings and phone calls. <br style="color: rgb(0, 0, 0); font-family: Arial, Helvetica, Verdana, sans-serif; font-size: 14px; line-height: 18px; background-color: rgb(206, 206, 206);">Time Zone Converter
      Old Uncle Rig - YouTube

      CPU: Intel i7-4790K – GPU: Gainward GeForce GTX 1070 – Display: Oculus Rift CV1 – MB: Gigabyte GA-H97M-D3H – RAM: 12 GB Corsair DDR3-1333
      SSD: 2 x 250 GB Samsung EVO 850 - Power: Corsair RM Series 650Watt - Cooling: Noctua NH-15 - OS: WIN 10 64Bit
    • Oege schrieb:

      Bei mir läuft DX 11 übrigens nicht Rund beim Wechsel in die Quali-Session bin ich gestern 2 mal mit einem Win-Fehler rausgeflogen und kam nicht mehr rein. :S
      Der Patch wird es schon richtig :thumbup:
      Old Uncle Rig - YouTube

      CPU: Intel i7-4790K – GPU: Gainward GeForce GTX 1070 – Display: Oculus Rift CV1 – MB: Gigabyte GA-H97M-D3H – RAM: 12 GB Corsair DDR3-1333
      SSD: 2 x 250 GB Samsung EVO 850 - Power: Corsair RM Series 650Watt - Cooling: Noctua NH-15 - OS: WIN 10 64Bit
    • Hi,

      die Release Notes vom aktuellen Pädsch [1]


      This release is a small patch designed to fix some of the issues with the current build, and improve the simulation overall.
      Paint Kit
      – Inside Sim Racing sponsor images have been updated.
      Netcode
      – The default initial maximum size of a network datagram the Sim generates has been adjusted. At this new default size, maximal packets using the “512k or faster” bandwidth selection will require only one datagram to be sent in full. In the “core.ini” file, the “[Communications] default_datagram_max_size” setting has been renamed “default_dgram_max_size” to ensure this new default is used.
      – Dynamic probing of the maximum size datagram your connection will support has been disabled. With this probing disabled, the number of datagrams needed to send a maximal “1Mbit/sec or faster” packet increases from 2 to 3. In the “core.ini” file, the “[Communications] enable_path_mtu_discovery” setting has been renamed to “enable_pmtu_discovery” to ensure this new default is used.
      DirectX 9
      – Fixed an issue where windshield reflections appeared dimmer than in DirectX 11.
      DirectX 11
      – Fixed a crash bug that happened when exiting the simulator with certain graphics settings, such as class 1 settings with Render Dynamic Tires disabled.
      – Fixed an issue where skies were often not oriented correctly. For instance, the sun was often located at some random and incorrect position.
      – Fixed the odd bluish shadow patches that could appear on road surfaces and curbs with low sun angles such as occur during the morning and afternoon. The issue was noticed at Lime Rock Park and Virginia International Raceway.
      – Fixed an issue where black lines would sometimes appear when using “High” shader level.
      – The filter that removes resolutions smaller than the desktop dimensions in the Autoconfig application has been removed.
      – The simulator now attempts to keep activation, and not minimize, when losing window activation, unless an Alt+Tab function was recently processed. This may help prevent “pop-up windows” and notifications from minimizing the simulator.
      PopcornFX
      – Opponent vehicles will now emit dust particles correctly.
      Dynamic Tire Debris Accumulation
      – Fixed an issue where tires would appear black when the Particle Detail option was set to the “Low” setting.
      – This system will be disabled when the shader level is set to Medium or lower.
      EasyAntiCheat
      – Should a Package Error 73 occur, the specific EasyAntiCheat message that caused the error will be appended to the sim_launch.txt log file in your My Documents\iRacing\logs directory, for future reference.
      Video Capture
      – Video Capture will now be defaulted to disabled.
      – Video Capture can now be enabled and disabled via a Settings option.
      – Users are now able to select “Fullscreen” when capturing video.
      – A new video capture library has been added to fix an issue with DX11 and XSplit.
      Audi R8 LMS GT3
      – 2016 S2 GT3 BOP Change: Aero drag has been slightly reduced.
      BMW Z4 GT3
      – 2016 S2 GT3 BOP Change: Minimum weight has been increased by 5kg.
      – The current baseline setup will no longer fail Tech.
      Dallara DW12
      – Illuminated Lumirank digits will now turn green when entering pit road.
      Ford GT
      – This vehicle is now capable of flashing its headlights.
      Ford GT GT3
      – Fixed a bug where the traction control switch was unable to turn off and the slip limits were incorrectly defined, compromising system function.
      Formula Renault 2.0
      – Setups have been updated.
      – Fixed an issue with the animation of the suspension.
      – Dampers have been adjusted; dampers for all setups prior to this build will be set to 0. Members who already own the car should either adjust their damper settings to feel/speed or restart setups based on these new iRacing baselines included in this build.
      – Brake Balance can now be adjusted using the in-car Black Box.
      – The level-of-detail distance for the suspension system has been adjusted.
      – Opponent cars should now bounce less when they enter the world.
      – Controls option for fuel mixture settings has been removed.
      Legends Ford ’34 Coupe
      – Season setups have been added for Five Flags Speedway, South Boston Speedway, and Stafford Motor Speedway.
      Mazda MX-5 Cup
      – Setups have been updated.
      McLaren MP4-12C GT3
      – 2016 S2 GT3 BOP Change: Minimum weight has been increased by 10kg.
      McLaren MP4-30
      – Efficiency of P2P/OT of the Energy Recovery System (ERS) has been reduced significantly.
      – Aero drag has been reduced when the Drag Reduction System (DRS) is engaged to improve the ability to overtake.
      Mercedes-AMG GT3
      – 2016 S2 GT3 BOP Change: Aero drag has been slightly reduced.
      – Internal windshield of the external model will no longer appear green.
      – Fixed a bug where the traction control switch was unable to turn off.
      – Fixed some level-of-detail textures.
      NASCAR Camping World Chevrolet Silverado
      – Season setups have been updated for Richmond International Raceway.
      NASCAR Camping World Toyota Tundra
      – Season setups have been updated for Richmond International Raceway.
      NASCAR Sprint Cup Chevrolet Impala COT circa 2013
      – The restrictor plate engine package has been removed.
      – A 3.45 rear gear is now allowed at superspeedway tracks.
      – Tire grip has been increased at superspeedway tracks.
      – Tires now absorb heat slightly slower at superspeedway tracks.
      – Shock and spring limits have been removed at superspeedway tracks.
      Ruf RT 12R C-Spec
      – Illuminated Lumirank digits have been removed while in cockpit mode.
      Ruf RT 12R Track
      – Illuminated Lumirank digits have been removed while in cockpit mode.
      SCCA Spec Racer Ford
      – Setups have been updated.
      Autodromo Jose Carlos Pace
      – Terrain art updates.
      Autodromo Nazionale Monza
      – Terrain art updates.
      Barber Motorsports Park
      – Terrain art updates.
      Brands Hatch Circuit
      – Terrain art updates.
      Canadian Tire Motorsports Park
      – Terrain art update.
      Circuit of the Americas
      – Terrain art updates.
      Circuit Gilles Villeneuve
      – Terrain art updates.
      Donington Park Racing Circuit
      – Terrain art updates.
      Lime Rock Park
      – Terrain art updates.
      Mazda Raceway Laguna Seca
      – Terrain art updates.
      Mid-Ohio Sports Car Course
      – Terrain art updates.
      Mount Panorama Circuit
      – Terrain art updates.
      Nürburgring
      – Terrain art updates.
      Okayama International Circuit
      – Terrain art updates.
      Oran Park Raceway
      – Fixed a pitstalls and starting grid placement issue in the North B config.
      – Terrain art updates.
      Oulton Park Circuit
      – Terrain art updates.
      Phillip Island Circuit
      – Terrain art updates.
      Road Atlanta
      – Terrain art updates.
      Sebring International Raceway
      – Pesky cones have been removed.
      South Boston Speedway
      – Terrain art updates.
      Southern National Motorsports Park
      – Jersey barriers have been updated.


      [1] Release Notes: 2016 Season 2 Patch 1 | iRacing.com Motorsport Simulations
      Best regards,
      Andi

      CPU: Intel Core i7 5820K - GFX: Gigabyte GeForce GTX 1070 G1 Gaming - Display: Triple Screen Samsung UE40H5080 - MB: Asus X99-A
      RAM: 16GB Corsair Vengeance DDR4-3200 - HDD: 3x Samsung 850 Evo SSD - Power: 500 Watt be quiet! Straight Power - OS: Windows 10 64Bit
      Wheel: SimuCUBE OSW CM110 20nm - Pedals: Heusinkveld Sim Pedals Pro - Shifter: Thrustmaster TH8A
    • Hi,

      der neueste Patch rennt bei mir auch super, auch wenn die 2 GPUs noch nicht richtig angesprochen werden.
      Aber eine GTX970 schnurrt mit höchsten GFX Optionen (ausser Partikeldichte - wg. Bug) vor sich hin, also lange nicht ausgelastet...also von daher alles gut.

      Was mit erfreut ist, dass nun alle CPU Cores angesprochen werden.
      Mein alter 8 Kerner bekommt fein auf allen Cores was zu tun.
      Nicht Vollast, aber fein sauber verteilt.

      Die NiS Open war Programm-technisch gesehen einwandfrei, hat Spass gemacht.

      Freue mich auf die kommenden Tage, Texas möchte bewältigt werden.
      Best regards,
      Andi

      CPU: Intel Core i7 5820K - GFX: Gigabyte GeForce GTX 1070 G1 Gaming - Display: Triple Screen Samsung UE40H5080 - MB: Asus X99-A
      RAM: 16GB Corsair Vengeance DDR4-3200 - HDD: 3x Samsung 850 Evo SSD - Power: 500 Watt be quiet! Straight Power - OS: Windows 10 64Bit
      Wheel: SimuCUBE OSW CM110 20nm - Pedals: Heusinkveld Sim Pedals Pro - Shifter: Thrustmaster TH8A
    • Sodele, hier auch die Releasenotes von dem Patch von heute...

      Release Notes - 2016 Season 2 - Patch 2 [2016.04.12.01]


      This patch aims to fix several remaining performance and functionality issues after our last patch. We've also included a few more vehicle balance tweaks to help make the remainder of this racing season more competitive and exciting.

      Have fun 'round the circuits and ovals!

      CHANGE LOG:


      Web
      - Functionality of the Race Panel has been restored when the user is on the Series Stats page.
      - An issue preventing racer counts from populating correctly, as
      Well as race position selection from displaying, has been fixed.
      - Fixed an issue with Heat Builder that was causing Position Builder and Racer Count to throw an error.
      - Added functionality for scrolling while dragging racers around the Race Setup Grid.

      Netcode
      - Fixed an issue that might have caused the loss of voice chat and/or dynamic track updates from the server when using the “1Mbit/sec or higher” bandwidth selection in sessions with 58 or more cars.

      Simulator
      - Enhanced the Crash Dumper to log additional info when a freeze is detected.
      - Fixed an issue with altered thread priorities on Windows 10 systems.

      DirectX 11
      – Fixed an issue where the drop shadow of a car was sometimes rendered using the texture of a different car.
      – Fixed an issue where random flickers of geometry could be rendered with some particles.
      - Fixed some large pauses that would occur while loading due to shadow volumes.
      – The Alt+Tab functionality of the Sim has been adjusted due to several issues that could occur, such as crashing during exiting or notifications causing the screen to go completely black. The new changes work as follows:
      - - The Sim may be toggled between Full-Screen Mode and Windowed Mode by pressing Alt+Enter.
      - - When running in Full-Screen Mode, Alt+Tab toggles the Sim into Windowed Mode.
      - - When running in Windowed Mode, Alt+Tab switches the active app focus as normal.
      - - The Sim will not automatically toggle back into Full-Screen
      Mode when regaining active app focus. Be sure to use Alt+Enter to toggle back into Full-Screen Mode from Windowed Mode.
      - - The Sim may automatically switch from Full-Screen Mode to Windowed Mode for several reasons including certain program notifications, or DXGI detecting another window suddenly overlapping the Sim window. A registry setting, "HKCU\Software\Microsoft\DXGI\DisableFullscreenWatchdog", may modify some of this DXGI behavior. Experiment at your own risk!
      - - If you experience problems with Full-Screen Mode, a highly recommended alternative is to use Windowed Mode with a full-screen sized borderless window. This may be configured during the auto-configuration or using the Graphics Options screen inside the Sim.


      PopcornFX
      - We have worked with the folks at PopcornFX and fixed an issue where the Sim could freeze when the Particle Detail setting is at the
      "Medium" or "High" value. With this fix, please feel free to adjust the Particle Detail setting as you wish. If you increase the Particle Detail setting and start to experience application freezes, please try reducing it back to the "Low" value and contact Customer Support for advice.

      Controls
      - Fixed a pedal calibration bug with certain custom pedal boards.
      - Fixed a bug that prevented users from using the S, V, and ; keys when naming a new radio channel.


      Audi R8 LMS GT3
      - Ride height sensitivity of aerodynamics has been reduced to increase stability when sudden changes in track elevation and track camber occur.

      Dallara DW12
      - Fixed a bug so that brake pressure bias value is now displayed in the Garage and F8 Black Box instead of the brake bar bias value. This fix has no effect on existing car setups, it only corrects the displayed value for brake bias.


      Formula Renault 2.0
      - Fixed a bug so that brake pressure bias value is now displayed in the Garage and F8 Black Box instead of the brake bar bias value. This fix has no effect on existing car setups, it only corrects the displayed value for brake bias.

      Mazda MX-5 Cup
      - The maximum allowable suspension damping has been reduced to ensure the dampers are numerically stable while driving.


      McLaren MP4-30
      - Fixed an issue where the Energy Recovery System (ERS) was unable to toggle from Adaptive Deployment Mode back to Fixed Deployment Mode.


      Mercedes-AMG GT3
      - Slightly improved fuel economy to equalize stint lengths against other GT3 cars.
      - Very slightly reduced downforce to enhance balance between GT3 cars.

      Super Late Model
      - Vehicle setups have been updated.
      Best regards,
      Andi

      CPU: Intel Core i7 5820K - GFX: Gigabyte GeForce GTX 1070 G1 Gaming - Display: Triple Screen Samsung UE40H5080 - MB: Asus X99-A
      RAM: 16GB Corsair Vengeance DDR4-3200 - HDD: 3x Samsung 850 Evo SSD - Power: 500 Watt be quiet! Straight Power - OS: Windows 10 64Bit
      Wheel: SimuCUBE OSW CM110 20nm - Pedals: Heusinkveld Sim Pedals Pro - Shifter: Thrustmaster TH8A
    • Hi,

      und wieder ein Update.

      Release Notes - 2016 - S2 - Patch 2.1 [2016.04.20.01]

      This patch aims to fix several remaining issues after our last patch.

      CHANGE LOG:

      Web
      - Functionality of the Race Panel has been restored when the user is on the Series Stats page.
      - An issue preventing racer counts from populating correctly, as well as race position selection from displaying, has been fixed.
      - Fixed an issue with Heat Builder that was causing Position Builder and Racer Count to throw an error.
      - Added functionality for scrolling while dragging racers around the Race Setup Grid.
      - The "Past Seasons" page has been removed from the "Results & Stats" section of the website.

      Netcode
      - Fixed an issue where sometimes the server would not use the space available to transmit opponent cars to you, leading to cars disappearing, especially when you were on or near pit road.
      - Fixed an issue that was incorrectly interpreting the values implied by your "My Account/Preferences/Connection Type" selection. This incorrect interpretation made the system think you had less available bandwidth than your selection. This could have led to less data being sent to you, resulting in the display of a fewer number of cars and possibly bad or missing voice chat.

      DirectX 11
      - Fixed an issue where shadow volume geometry was being created at load time even when the "ShaderQuality" option in the "DX11.ini" file was set to 0.

      Tires
      - Fixed a bug where performing a driver swap would not transfer how cured the tire's rubber was to the next driver, so the next driver would be able to continue on much faster rubber without having taken the time to swap a tire.
      -- Please note that a separate existing bug, where the reported values in the Tire Info's Black Box may not show the correct values during a driver swap, has not been fixed at this time, but you may be assured that the physics and racing behavior are working correctly.

      Voice Chat
      - Fixed an issue that could have caused your own voice chat to be discarded instead of being sent to the server, especially if your bandwidth selection, in the "My Account/Preferences/Connection Type" dropdown on the website, was at the default "128K or faster" selection (which is the minimum value).

      Indycar Dallara circa 2011
      - The black backing of the IZOD logo on the nose of the vehicle has been removed.

      Kia Optima
      - The time variance for re-fueling during endurance races has been reduced significantly, making total pit stop time more consistent.

      McLaren MP4-30
      - Adjusted the Energy Recovery System (ERS) so that it is now able to handle throttle pedal calibrations in which the sensor reading is greater than zero when the pedal is released. Any reading less than 5% is now considered to be a zero reading for throttle.

      NASCAR Sprint Cup Chevrolet SS
      - This vehicle no longer allows fuel adjustments before a race session. It will always use a full tank, as it does when a race session begins. This fixes various issues that arose from allowing sessions prior to the race to use a different amount of fuel. This fuel behavior is now identical to all other NASCAR series on iRacing.
      - Added a new vehicle setup for Richmond International Raceway (Day), making the previous vehicle setup for Richmond International Raceway (Night).

      NASCAR Sprint Cup Ford Fusion
      - This vehicle no longer allows fuel adjustments before a race session. It will always use a full tank, as it does when a race session begins. This fixes various issues that arose from allowing sessions prior to the race to use a different amount of fuel. This fuel behavior is now identical to all other NASCAR series on iRacing.
      - Added a new vehicle setup for Richmond International Raceway (Day), making the previous vehicle setup for Richmond International Raceway (Night).

      NASCAR Sprint Cup Toyota Camry
      - This vehicle no longer allows fuel adjustments before a race session. It will always use a full tank, as it does when a race session begins. This fixes various issues that arose from allowing sessions prior to the race to use a different amount of fuel. This fuel behavior is now identical to all other NASCAR series on iRacing.
      - Added a new vehicle setup for Richmond International Raceway (Day), making the previous vehicle setup for Richmond International Raceway (Night).
      Best regards,
      Andi

      CPU: Intel Core i7 5820K - GFX: Gigabyte GeForce GTX 1070 G1 Gaming - Display: Triple Screen Samsung UE40H5080 - MB: Asus X99-A
      RAM: 16GB Corsair Vengeance DDR4-3200 - HDD: 3x Samsung 850 Evo SSD - Power: 500 Watt be quiet! Straight Power - OS: Windows 10 64Bit
      Wheel: SimuCUBE OSW CM110 20nm - Pedals: Heusinkveld Sim Pedals Pro - Shifter: Thrustmaster TH8A
    • Hi,

      nun kommt ja fast jeden Donnerstag ein Update...nicht viel, aber Kleinvieh macht auch Mist :mrgreen:

      Release Notes - 2016 - S2 - Patch 2.2 [2016.04.28.01]

      This patch aims to fix several remaining issues after our last patch.


      CHANGE LOG:

      Website
      - Fixed functionality for scrolling while dragging drivers around the Race Setup Grid and for the context menu for moving drivers.

      Race Servers
      - The iRacing infrastructure will now alert the developers if any race servers are running with any type of out-of-date content, to help avoid a repeat of the recent "Package Error 22" issue.

      Netcode
      - Fixed a couple of issues that could cause small amounts of packet loss to briefly generate higher apparent latency and lower quality.
      - Our US ISP has resolved the issue that was preventing proper IPv6 routing switch-over to redundant equipment in the event of an equipment failure. We have re-enabled IPv6 for Simulation to Race Server connections on the US server farm.

      DirectX 11
      - Added support for "centered" (letterboxed) and "stretched" graphics modes. When these are available, the options screen and the graphical auto-configuration screen will indicate these special scaling attributes along with each mode’s refresh rate. We also removed a previous attempt to collapse multiple graphics modes with very similar refresh rates into a single mode, and now simply expose all of the unique modes, as they can behave subtly different, and the differences can be important. If you are using DX11 in full screen, we recommend running the graphics auto-configuration after installing this patch to select a full screen mode again from the enhanced choices.
      - - KNOWN ISSUE: Currently when using Alt+Enter to return to full-screen mode from windowed-mode, DXGI may not return the Simulator to the originally selected full-screen mode.

      Black Boxes
      - Fixed an issue where teammates' black boxes could sometimes display the incorrect tire data after a driver swap.

      NASCAR Sprint Cup Chevrolet SS
      - Updated Hall of Fame and Richmond International Raceway vehicle setups.

      NASCAR Sprint Cup Ford Fusion
      - Updated Hall of Fame and Richmond International Raceway vehicle setups.

      NASCAR Sprint Cup Toyota Camry
      - Updated Hall of Fame and Richmond International Raceway vehicle setups.
      Best regards,
      Andi

      CPU: Intel Core i7 5820K - GFX: Gigabyte GeForce GTX 1070 G1 Gaming - Display: Triple Screen Samsung UE40H5080 - MB: Asus X99-A
      RAM: 16GB Corsair Vengeance DDR4-3200 - HDD: 3x Samsung 850 Evo SSD - Power: 500 Watt be quiet! Straight Power - OS: Windows 10 64Bit
      Wheel: SimuCUBE OSW CM110 20nm - Pedals: Heusinkveld Sim Pedals Pro - Shifter: Thrustmaster TH8A
    • Ahoi,

      hier mal die Release Notes für Season 3 2016.

      Die Highlights sehe ich bei der Rift, physics Collisions, dynamic Track (wer es nicht weiss: Dreck auf die Fahrbahn fahren, schlechterer Grip, immer wieder drüber fahren wird wieder sauberer usw.).
      Des Weiteren finde ich es gut, dass man nun seine Incs im Blick haben kann.

      Für mich NASCAR Homie...naja das digitale Display ist mir egal, fahre eh mit DashMeterPro.
      Aber dass die Karren nun an die aktuelle NASCAR Season angepasst wurde, darüber hinaus mit Splitter und Spiler Update, wird interessant!
      Die Karren werden sich komplett anders fahren...

      Welcome to 2016 Season 3!

      This season release features the brand new Italian road course, Autodromo Enzo e Dino Ferrari, better known as Imola! We have performed an extensive update to all track surfaces to better model physics collisions, even with tiny particles like sparks, gravel, and marbles.
      The dynamic track surface now includes dust and gravel, which is brought onto the racing surface from off-track excursions and affects tire grip.
      Also, we have added the ability to retrieve more accurate statistics on Incident Points for all racers, even in Replay mode.
      Some time was also spent adjusting the 2014 V8 Supercars to improve their stability, and handling, and bringing the 2016 digital dashboards to the NASCAR Sprint Cup series' vehicles.
      We've even added preliminary DirectX 11 support for those of you with an Oculus Rift! Finally, we have completed an artistic overhaul of the South Boston Speedway to help it shine with the latest iRacing graphics updates.
      Along with a host of bug fixes, balance tweaks, and minor updates, we hope you enjoy the 2016 Season 3 Release!

      CHANGE LOG:

      Website
      - The Race Guide now has a filter for filtering out “unofficial” sessions.
      - League Admins may now quickly add a session to one of their active league seasons by clicking the plus icon when looking at their “All Leagues/Find Leagues” page.
      - The Set Up Grid button has been moved up the page to a more relevant position when setting up a league session.
      - The Grid Builder context menu now positions itself correctly to correlate with the Racer Grid position.
      - The My Series Results page now features a dropdown menu for jumping to a specific page of results.
      - The Date column on the My Series Results page now displays the LOCAL date and time in the cell, and both GMT and LOCAL time in the tooltip.
      - The My Series Results page now shows detailed pagination details for searches with more results than can be displayed (ie: Showing Results 1-25 of 36 Total Results).
      - When a user selects a series on the Series Results page, the page will now look for data relevant to that selected series. If any is available, the page will display a link that takes the user to the archival page that shows ALL results from ALL races from that season.
      - Adding an item to your cart should now be more responsive.
      - Adjusted the font sizes of the homepage News section for increased readability.
      - Fixed the myRacers Online pop-out menu.
      - Fixed an issue where sometimes a racer would be prevented from joining a session because they required updates, when in fact the racer was up to date.
      - Fixed an issue that prevented you from joining your friends' sessions directly from the myRacers persistent footer.
      - Fixed an issue that sometimes prevented you from joining an open practice session.
      - Fixed an issue that sometimes prevented the Race Panel from populating correctly where looking at Series Stats or Results pages.
      - Fixed an issue where duplicate entries could be seen for each Team Session on the myTeam Racing page.
      - Fixed functionality for scrolling while dragging drivers around the Race Setup Grid and for the context menu for moving drivers.
      - Fixed an issue where the Lap Results page could sometimes break when data was emerging slowly.
      - Fixed an issue on the My Personal Stats page where your last 10 races sometimes would not load
      - Fixed the Settings Panel so that when opting to not use IPv6, your selection is saved correctly.
      - Fixed an issue where sometimes the side splash panels would not display correctly.
      - Fixed an issue with the display of promotional prices where they would drop a zero from the cents value.
      - Fixed an issue where some users were able to see region restricted series for which they were not qualified.
      - All chat features have been removed.
      - The Previous and Past Seasons page is now depreciated.

      Paint Kit
      - Leo Bodnar, Simability, and Simsteering logos have been added to the Paint Kit.
      - The Inside Sim Racing logo has been revised.

      Simulation
      - The description of the "maxParticleThreads" option in the "app.ini" file has been updated to include the value of "0" as an acceptable option.

      Race Sessions
      - Fixed a bug that was preventing League Sessions with qualifiers and without a race from using shared pit stalls.

      Dynamic Track
      - Dust and gravel can now be dragged and thrown onto the track by wayward cars, which then interacts with the tires to affect grip and accumulation of debris on the tires.
      - The way the Dynamic Track is stored in a replay has been improved to allow sudden changes in the track surface state to be seen immediately.

      Rendering
      - The cubemaps for all tracks have been updated. This will cause much brighter reflections off of objects.
      - Post-processing effects have been removed from the cubemaps for all night tracks. This was useful in the past, but is no longer needed.
      - Fixed occlusion culling so that very large nearby objects no longer incorrectly disappear, especially in mirrors.
      - Fixed a crash that could happen when trying to draw a lot of cars in the world with headlights.
      - Improved the algorithm for updating Dynamic Track textures to ensure timely graphical updates.
      - The option, "DynamicTrackTextureUpdateRate," has been added to the "renderer.ini" file to control the maximum frequency of Dynamic Track texture updates.
      - The option, "ParticlesDetail," has been renamed to "ParticleDetail" in the "renderer.ini" file.
      - Hang logging is now disabled by default, but can be enabled in order to help us investigate issues.

      DirectX 9
      - Fixed a memory leak that occurred when rendering a Tech Track.

      DirectX 11
      - Tech Tracks utilizing direct laser scan data can now be rendered in DirectX 11.
      - Glowing light effects now interact more accurately with fog.
      - Ghost car now renders correctly.
      - The old spark system is now hidden if PopcornFX is active, due to the new PopcornFX spark system.
      - Adjusted the graphical autoconfig selection of default graphics modes to favor higher refresh rates and standard scaling modes.
      - Fixed several bugs with night lighting and high detail headlights, where DX11 could look significantly different than DX9.
      - Fixed an issue with track shaders when using "Low" Shader Detail.
      - Fixed an issue where random flickers of geometry could render along with some particles.
      - Fixed several issues related to the antialiasing of painted lines and other surface decals at both night and day tracks.
      - Fixed an issue where tire rims could appear white when using the "Low" Shader Detail setting.
      - Fixed the Sim's UI to correctly toggle between fullscreen and windowed cursor modes when the Sim toggles between fullscreen and windowed modes.
      - Fixed an issue where shadow volume geometry was being created at load time even when the "ShaderQuality" option in the "DX11.ini" file was set to 0.
      - If DirectX 11 fails to report a display mode, a fake display mode is created. This may allow the Simulator to operate in a windowed display mode or a fake fullscreen.
      - All new installations of iRacing will now default to DirectX 11.

      PopcornFX
      - All tracks now have complete particle collision, so particles such as dirt, sparks, and gravel can bounce along the surface instead of passing through the environment.

      Audio
      - Improved road rolling, aero, and wind sounds for all vehicles.
      - Scrape noises for Armco fence rails and vehicle undertrays have been improved.

      Tires
      - Improved the effective tire grip calculations related to marbles and dust on track.

      Incident Points
      - The Info tab on the Session screen will now show your incident point count for the current session. In a team event, it will also show the count for your team as a whole.
      - The Entries tab now has a new "INCS" column. In a live session, you will see the incident point counts for the current session. There is no way to "back up" and see the incident point counts for prior sessions. In race sessions, everyone is only able to see their own team's incident point counts. However, in a non-race session, or once a race session is complete, everyone is able to see the incident point counts for everyone. Admins are also able to see the incident point counts for everyone during a race session.
      - When watching a replay, you will see the incident point counts for the session replay you are currently watching. The same session visibility restrictions apply to watching replays (so you can not circumvent the restriction during an event by having a teammate save the replay, and load it to see everyone's incident point counts).

      Radio
      - Fixed a rare issue that could allow you to transmit a text chat message that would be rejected by the race server. If the configuration of your radio changed just as you finished the message, it was possible that the message would be created with the identifying information from the prior configuration of the radio.

      Video Capture
      - Timestamp will no longer appear on screen captures.
      - A new video capture library has been added.
      - Fixed an issue that was preventing some members from utilizing this feature.

      Telemetry
      - Three new telemetry variables related to incident count have been added. If the event is a team race, the incident count is broken down in different ways; but if not, then all three variables will equal the same value. The variables are as follows:
      - - “PlayerCarTeamIncidentCount” = Incident count this session for your whole team.
      - - “PlayerCarMyIncidentCount” = Incident count this session just for you.
      - - “PlayerCarDriverIncidentCount” = Incident count this session for the current team driver.
      - A new session string entry, "WeekendInfo:WeekendOptions:IncidentLimit:," has been added that indicates the maximum incidents you can receive before being ejected from the session.
      - A new telemetry variable, "PlayerTrackSurface," has been added that indicates the track surface under the player vehicle. This is available both live and on disk.
      - A new telemetry variable, "PlayerCarIdx," has been added that allows developers to access the current player's car index without loading up the session string. This is available both live and on disk.
      - Fixed a bug where setup information in a telemetry session string could become stale.

      iRacing API
      - A new iRacing SDK disk client C++ wrapper has been added that will allow you to read ".ibt" files with less effort.
      - A new iRacing SDK example application, "irsdk_ffbforce," has been added that can analyze the wheel torque data found in our telemetry files.

      ARX
      - A new Force Feedback demo (ffb_demo) has been added that can help users setup Force Feedback for their racing wheel in the Sim.
      - ARX clients can now send text chat messages to the Sim via the call: irArx.sendChatString("message"). Additionally, these messages can include macro commands.

      Oculus Rift
      - Support for the consumer version of the Oculus Rift has been added to iRacing, based on the Oculus 1.3.2 SDK. This new support is available only in the DirectX 11 version of the Simulator. The DirectX 9 version of the Simulator is still based on the Oculus 0.4.2 BETA SDK.
      - Whenever the Oculus Rift is in use, the Simulator will mirror its output to a resizable window on the desktop. You may resize/position this window. Using a very small mirror window may reduce mouse pointer precision inside of the Rift, so try not to make it too tiny. The window will remember any adjustments to dimensions/positions between sessions.
      - The following section of Rift related options will be added to the Oculus Rift section of the “rendererDX11.ini” file after you exit the simulator for the first time:
      - - RiftEnabled=1 ; Enable Oculus Rift Detection/Support
      - - PixelsPerDisplayPixel=150 ; (50% to 300%): 125%=1.25, over 100% may hurt performance!
      - - AutoSelect=0 ; Use Rift, if detected, without prompting
      - - AutoCenter=0 ; Re-center the HMD pose when health/safety warning disappears
      - - UIScreenSize=130 ; 3D UI screen width (cm)
      - - UIScreenDistance=70 ; 3D UI screen distance (cm)
      - - MirrorEnabled=1 ; Create mirror texture and render copies on screen.
      - The “RiftEnabled” option allows you to disable the auto-detection of the Rift if necessary, and simply disables it completely. For instance if you do not want to be prompted to use the Rift every session, you can disable that here.
      - The “PixelsPerDisplayPixel” option adjusts the rendering resolution for the scene before it is warped into the Rift’s display. It defaults to 1.5 which improves quality but may hurt performance on some systems. If you are having performance problems with the Rift, try lowering this to 1.0 (100%). If you are still having issues, try lowering your graphics settings. It is important to have a good frame rate when using the Rift.
      - The “AutoSelect” option is useful if you always want to use the Rift, and want to automatically skip the prompt.
      - The “AutoCenter” option will automatically re-center the head tracking when you acknowledge the health and safety warning, or when loading completes, whichever comes first. Otherwise, to re-center tracking during loading, hit the space bar. Or to re-center tracking after loading use the assigned control (see the options screens for the “HMD re-center” command). You may reassign this command to a keyboard key combo or to a controller input.
      - The “UIScreenSize” and “UIScreenDistance” options control how far away and how large the user interface screens appear inside of the virtual world.
      - The “MirrorEnabled” option allows you to disable the mirror output rendering to the desktop window. This will save some video memory and, in some cases, slightly improve frame rate.

      Peripherals
      - A new feature, called "forceMap," has been added. By adding a file named, "forceMap.csv" to your [documents]\iRacing\ folder you can remap your racing wheel's force output to make it more linear. See the thread Log in | iRacing.com™ Motorsport Simulations for more details.
      - Windows 10 support for Xbox One controllers is now enabled by default.

      CARS

      Aston Martin DBR9 GT1
      - The baseline setup for this vehicle has been updated.
      - The aerodynamic calculations have been adjusted with the goal of making aero performance more linear and predictable in response to changes in ride heights. Also, aero is now dependent on vehicle roll angle, so you will find greater downforce and a forward aero balance shift when cornering. Overall, these changes resulted in a rearward shift of aero balance (more aero understeer). This allowed us to reduce the size of the front anti-roll bars to a more representative dimension. Finally, we increased the aero drag penalty for running greater rear wing levels so that running maximum rear wing is not the optimum at most tracks.
      - Minimum vehicle weight has been increased to 7.1 kg for GT1 BOP.
      - The tire compound has been adjusted to better handle high operating temperatures; it now is matched to the Chevrolet Corvette C6.R GT1.
      - Three different selectable brake pad materials (low friction, medium friction, and high friction), will now make it easier to tune brake bite for different tracks and pedal setups.
      - The pit sequence has been altered so refueling takes place before tire changes. The car is not lifted onto airjacks until refueling is finished, and it continues to use two tire guns and carriers.
      - Mirrors have been adjusted.

      Audi R8 LMS GT3
      - Deactivated the fuel mixture increment, decrement, and level controls for this vehicle.
      - Throttle Shaping tooltip text has been updated to no longer overrun the available space.
      - Mirrors have been adjusted.

      BMW Z4 GT3
      - Fixed a bug in the traction control algorithm so that it is now only applied if the throttle is greater than 5% (which affects both the sound and the initial transition into active traction control when applying throttle).
      - Mirrors have been adjusted.

      Cadillac CTS-V Racecar
      - Aerodynamics have been modified to make them more benign; very similar in character to the GT1 cars.
      - Tire construction has been changed to be more forgiving at and over the limit.
      - Front bump rubbers have been re-introduced to better reflect real-life setups.
      - Mirrors have been adjusted.

      Chevrolet Corvette C6.R GT1
      - The baseline setup for this vehicle has been updated.
      - The aerodynamic calculations have been adjusted with the goal of making aero performance more linear and predictable in response to changes in ride heights. Also, aero is now dependent on vehicle roll angle so you will find greater downforce and a forward aero balance shift when cornering. Overall, these changes resulted in a rearward shift of aero balance (more aero understeer). This allowed us to reduce the size of the front anti-roll bar to a more representative dimension. Finally, we increased the aero drag penalty for running greater rear wing levels so that running maximum rear wing is not the optimum at most tracks.
      - A more temperature resistant tire compound has been added, so that the Chevrolet Corvette C6.R GT1 is more competitive with the Aston Martin DBR9 GT1, particularly in hot ambient conditions.
      - Three different selectable brake pad materials (low friction, medium friction, and high friction), will now make it easier to tune brake bite for different tracks and pedal setups.
      - The pit sequence has been altered so refueling takes place before tire changes. The car is not lifted onto airjacks until refueling is finished, and it continues to use two tire guns and carriers.

      Dallara DW12
      - Indiana Donor Network sponsored KV Racing Technology Dallara DW12 Indycar scheme has been added to the Paint Kit. This is a non-color changeable scheme.
      - Several new Levels of Detail (LODs) have been added to the car model to aid performance, especially during night racing.

      Ford Falcon FG V8
      - The baseline setup for this vehicle has been updated.
      - Significant modifications have been made to the 2014 V8 Supercars to address handling issues, particularly over bumps and curbs. These modifications include:
      - - Chassis torsional stiffness has been added.
      - - Available rear damping forces have been increased.
      - - Spring perch offsets have been added in the Garage. This provides the ability to adjust bump rubber engagements without changing ride heights via combined damper length and perch offset adjustments. Spring perch offsets that produce less than 40-50mm of shock deflection in the Garage are not recommended.
      - This vehicle now uses V6 tires. These tires are capable of maintaining grip at higher operating temperatures, so they should feel less greasy in hot ambient conditions and more catchable in big slides. However, be aware that grip will be slower to build when the tires are cold, so it will feel icy for the first few laps when ambient temperatures are cold. Also, you will nominally find peak grip at around the 3rd to 5th timed lap on a qualifying run. We understand this is not ideal for 2-lap qualifying runs, but felt that better grip at high operating temperatures (where the tires run most of the time) would be a worthwhile tradeoff against a relatively slow build of grip when cold.
      - Chassis torsional stiffness has been reduced to help the rear lose lateral grip more progressively.
      - Rear suspension geometry has been adjusted to slightly reduce the effect of camber sensitivity.
      - Fixed a display issue with the digits on the steering wheel display.
      - This vehicle has been converted to use PBR shaders.
      - Updated engine, gear shift, transmission, backfire, and rev limiter sounds, and pit limiter sounds have been added.

      Ford GT
      - The baseline setup for this vehicle has been updated.
      - The pit sequence has been altered so refueling takes place before tire changes. The car is not lifted onto airjacks until refueling is finished, and it continues to use two tire guns and carriers.

      Ford GT GT3
      - The baseline setup for this vehicle has been updated.
      - Slight reduction in aero drag for GT3 BOP.
      - Changed differential build for less overall locking and less locking on throttle to address feedback that the car snaps to oversteer when putting power down.
      - Fixed a bug in the traction control algorithm so that it is now only applied if the throttle is greater than 5% (which affects both the sound and the initial transition into active traction control when applying throttle).

      Ford Mustang FR500S
      - Updated engine, gear shift, transmission, and brake sounds.

      Formula Renault 2.0
      - A taller final drive has been added so now this vehicle can be used in a draft on high speed ovals.
      - Handling by Opponent vehicles has been improved.
      - Mirrors have been adjusted.

      Holden Commodore VF V8
      - The baseline setup for this vehicle has been updated.
      - Significant modifications have been made to the 2014 V8 Supercars to address handling issues, particularly over bumps and curbs. These modifications include:
      - - Chassis torsional stiffness has been added.
      - - Available rear damping forces have been increased.
      - - Spring perch offsets have been added in the Garage. This provides the ability to adjust bump rubber engagements without changing ride heights via combined damper length and perch offset adjustments. Spring perch offsets that produce less than 40-50mm of shock deflection in the Garage are not recommended.
      - This vehicle now uses V6 tires. These tires are capable of maintaining grip at higher operating temperatures, so they should feel less greasy in hot ambient conditions and more catchable in big slides. However, be aware that grip will be slower to build when the tires are cold, so it will feel icy for the first few laps when ambient temperatures are cold. Also, you will nominally find peak grip at around the 3rd to 5th timed lap on a qualifying run. We understand this is not ideal for 2-lap qualifying runs, but felt that better grip at high operating temperatures (where the tires run most of the time) would be a worthwhile tradeoff against a relatively slow build of grip when cold.
      - Chassis torsional stiffness has been reduced to help the rear lose lateral grip more progressively.
      - Rear suspension geometry has been adjusted to slightly reduce the effect of camber sensitivity.
      - Fixed a display issue with the digits on the steering wheel display.
      - This vehicle has been converted to use PBR shaders.
      - Updated engine, gear shift, transmission, backfire, and rev limiter sounds, and pit limiter sounds have been added.

      HPD ARX-01c
      - The pit sequence has been altered so refueling takes place before tire changes. The car is not lifted onto airjacks until refueling is finished, and it continues to use two tire guns and carriers.
      - Particle collision bodies, that were previously missing, have been added to this vehicle.

      Kia Optima
      - Various new sounds have been implemented for this vehicle, including: engine, gear shift, transmission, brakes, backfires, and limiters.

      Global Mazda MX-5 Cup
      - The baseline setup for this vehicle has been updated.
      - The extended length of the rear dampers has been reduced in order to prevent heavy engagement of the rear bump rubbers, which had resulted in rear instability, especially at curb strikes.
      - The operating temperatures of the tires have been reduced to help maintain more consistent grip throughout longer runs.
      - Mirrors have been adjusted.
      - Fixed an issue with an incorrect normals texture reference with the vehicle tires.

      McLaren MP4-12C GT3
      - Fixed a bug in the traction control algorithm so that it is now only applied if the throttle is greater than 5% (which affects both the sound and the initial transition into active traction control when applying throttle).

      McLaren MP4-30
      - Fixed an issue with the deployment of the Energy Recovery System (ERS). If the driver crashed repeatedly on out laps, the counter that determines the amount of energy to transfer from the ERS battery for deployment to the MGU-K did not reset. Once this counter reached a rules-specified maximum, no more energy could be transferred from the ERS battery to the MGU-K until the driver reached the next valid lap crossing. The result was that the driver may have experienced low deployment on out lap(s) until they managed to successfully complete an out lap without crashing.
      - Mirrors have been adjusted.

      Mercedes-AMG GT3
      - Fixed a bug in the traction control algorithm so that it is now only applied if the throttle is greater than 5% (which affects both the sound and the initial transition into active traction control when applying throttle).
      - The Low Fuel warning has been updated to trigger off of fuel level instead of fuel pressure. The warning now activates when the fuel level drops below 10 liters.
      - Mirrors have been adjusted.

      NASCAR Camping World Chevrolet Silverado
      - This vehicle has been converted to use GGX Shaders.
      - Vehicle appearance has been updated to match the 2016 NASCAR Season.
      - The template for this car has been updated to reflect the above changes.
      - Mirrors have been adjusted.

      NASCAR Camping World Toyota Tundra
      - This vehicle has been converted to use GGX Shaders.
      - Vehicle appearance has been updated to match the 2016 NASCAR Season.
      - The template for this car has been updated to reflect the above changes.
      - Mirrors have been adjusted.

      NASCAR K&N Pro Chevrolet Impala
      - The baseline setup for this vehicle has been updated.
      - New engine sounds have been added for this vehicle.

      NASCAR Nationwide Chevrolet Impala circa 2011
      - New engine sounds have been added for this vehicle.

      NASCAR Sprint Cup Chevrolet SS
      - The 2016 NASCAR Season digital display dashboard and functionality have been added to this vehicle. The digital display used in these cars is highly customizable and the screens used vary drastically from team to team. In an attempt to give you the same options, we’ve created 3 different screens from which you can select in the F8 screen.
      - The fog light and upper grill decals have been updated to match the 2016 NASCAR Season.
      - The 2016 NASCAR Season contingencies and splitter/spoiler have been enabled. Because of this, the non-superspeedway rear spoiler can now be painted.
      - The template for this car has been updated to reflect the above changes.

      NASCAR Sprint Cup Ford Fusion
      - The 2016 NASCAR Season digital display dashboard and functionality have been added to this vehicle. The digital display used in these cars is highly customizable and the screens used vary drastically from team to team. In an attempt to give you the same options, we’ve created 3 different screens from which you can select in the F8 screen.
      - The appearance of the vehicle has been updated to match the 2016 NASCAR Season.
      - The 2016 NASCAR Season contingencies and splitter/spoiler have been enabled. Because of this, the non-superspeedway rear spoiler can now be painted.
      - The template for this car has been updated to reflect the above changes.

      NASCAR Sprint Cup Toyota Camry
      - The 2016 NASCAR Season digital display dashboard and functionality have been added to this vehicle. The digital display used in these cars is highly customizable and the screens used vary drastically from team to team. In an attempt to give you the same options, we’ve created 3 different screens from which you can select in the F8 screen.
      - The 2016 NASCAR Season contingencies and splitter/spoiler have been enabled. Because of this, the non-superspeedway rear spoiler can now be painted.
      - The template for this car has been updated to reflect the above changes.
      - New engine sounds have been added to this vehicle.

      NASCAR XFINITY Chevrolet Camaro
      - The appearance of the vehicle has been updated to match the 2016 NASCAR Season.
      - Vehicle contingency decals have been updated to match the 2016 NASCAR Season.
      - The template for this car has been updated to reflect the above changes.
      - New engine sounds have been added for this vehicle.

      NASCAR XFINITY Ford Mustang
      - Vehicle contingency decals have been updated to match the 2016 NASCAR Season.
      - The template for this car has been updated to reflect the above changes.
      - New engine sounds have been added for this vehicle.

      NASCAR XFINITY Toyota Camry
      - Vehicle contingency decals have been updated to match the 2016 NASCAR Season.
      - The template for this car has been updated to reflect the above changes.
      - New engine sounds have been added for this vehicle.

      Radical SR8
      - Unfortunately, the developments for Season 2 did not have the desired effects on car performance, drive-ability, and real-world correlation. As a result, this vehicle has been restored to the 2016 Season 1 specifications.

      Ruf RT 12R Track
      - The baseline setup for this vehicle has been updated.
      - Fixed a bug in the traction control algorithm so that it is now only applied if the throttle is greater than 5% (which affects both the sound and the initial transition into active traction control when applying throttle).

      Sprint Car
      - The baseline setup for this vehicle has been updated.

      Star Mazda
      - Small shift rearward in aerodynamic center of pressure (10 mm) to reflect feedback from real-world drivers, resulting in more aero understeer.

      Super Late Model
      - This vehicle has been converted to use PBR shaders.
      - Mirrors have been adjusted.

      V8 Supercar Ford Falcon circa 2012
      - This vehicle now has V6 tires that match the 2014 V8 Supercars.

      TRACKS

      Atlanta Motor Speedway
      - Fixed an issue with cars appearing off the ground near the entrance to pit road.

      Autodromo Enzo e Dino Ferrari
      - NEW TRACK RELEASED! Test out your circuit racing skills on this counter-clockwise Italian racetrack steeped in history.

      Autodromo Nazionale Monza
      - The Time Gain Checkpoint at Turn 1 has been updated.
      - Barriers have been added to the Grand Prix Circuit config to prevent use of the oval as a shortcut.
      - A bump has been removed from the entrance of Turn 1 on the Junior config.
      - A missing wall cap has been added to the pit out.

      Iowa Speedway
      - Fixed a few seams near the entrance to pit road.

      Irwindale Speedway
      - The Pace Car now completely exits the race groove before the Green Flag is given.

      Long Beach Street Circuit
      - Fixed the brake markers so they no longer disappear in "Low" Detail mode.

      Martinsville Speedway
      - Fixed a pit road cheat by placing some collision volumes.

      New Hampshire Motor Speedway
      - Fixed several seams that were visible in the grass area of Turn 1.

      Nürburgring
      - A Time Gain Checkpoint has been added on the right side of Turn 14.
      - Fixed an issue with white splotches and inconsistent white/red corner curb lengths in several places.
      - Fixed several track geometry issues including:
      - - Fixed a bump on the outside of the T1 asphalt runoff.
      - - Fixed a "curbed" white line at Döttinger Höhe, near the Gantry.
      - - A seam on the right side towards Hohenrain chicane.
      - - A seam on the Nordschleife at the T13 pit exit.
      - - A seam on the left side at Fuchsröhre.

      Phoenix International Raceway
      - Fixed a surface-type issue with a portion of the wall along the front stretch.

      Road America
      - Fixed some missing textures on some terrain areas.

      South Boston Speedway
      - South Boston Speedway has received an extensive art upgrade for all track configs, including the track surface, environment objects, and structures to help it shine like new!

      Talladega Superspeedway
      - Fixed an issue where a scenic camera was drawing through the ground.

      Thompson Speedway Motorsports Park
      - Fixed a bump in the track at the entrance to Turn 3.

      Log in | iRacing.com™ Motorsport Simulations
      Best regards,
      Andi

      CPU: Intel Core i7 5820K - GFX: Gigabyte GeForce GTX 1070 G1 Gaming - Display: Triple Screen Samsung UE40H5080 - MB: Asus X99-A
      RAM: 16GB Corsair Vengeance DDR4-3200 - HDD: 3x Samsung 850 Evo SSD - Power: 500 Watt be quiet! Straight Power - OS: Windows 10 64Bit
      Wheel: SimuCUBE OSW CM110 20nm - Pedals: Heusinkveld Sim Pedals Pro - Shifter: Thrustmaster TH8A
    • Dynamic Track
      - Dust and gravel can now be dragged and thrown onto the track by wayward cars, which then interacts with the tires to affect grip and accumulation of debris on the tires.
      - The way the Dynamic Track is stored in a replay has been improved to allow sudden changes in the track surface state to be seen immediately.
      Hier mal 2 Videos dazu. Ziemlich cool :thumbup:


      Old Uncle Rig - YouTube

      CPU: Intel i7-4790K – GPU: Gainward GeForce GTX 1070 – Display: Oculus Rift CV1 – MB: Gigabyte GA-H97M-D3H – RAM: 12 GB Corsair DDR3-1333
      SSD: 2 x 250 GB Samsung EVO 850 - Power: Corsair RM Series 650Watt - Cooling: Noctua NH-15 - OS: WIN 10 64Bit
    • Mit Oculus Rift ist das jetzt mal was ganz geiles!! :D Irgendwie besser sogar als Pcars... ?( einfach Hammer!


      http://overdrive-performance.de



      CPU: i7 6700k CPU Kühler: Watercool HEATKILLER® IV GPU: GTX 1080 TI ZOTAC AMP EXTREME Mainboard: Asus ROG MAXIMUS VII EXTREME
      RAM: G.SkillTridentZ 16GB 3400Mhz Netzeil: Super Flower Leadex Platinum 1000w Festplatten: 500GB Samsung Evo SSD , 1TB WD Green, 1TB WD Black Sound: Soundblaster Z Monitor: AOC Triple 7680x1440 Kopfhörer: Sennheiser Game One Tastatur: Corsair Strafe Maus: Roccat Kone+ RIG: SimLab GT2 Seat: Sparco R333 Base: Simcube Mige 30NM Lenkrad: CSL Formula Carbon Pedale: Fanatec V3 Button Box: Inignition PC A1 Motion: 4 Bassshaker Sinustec & SimCommader 4 Display: SRH Gforce LCD & Z1 Dashboard
    • Hi,

      Hotfix für heute 09.06.2016, müsste schon aktiv sein.

      This hotfix release aims to fix some of the issues seen with the 2016 Season 3 Release. We hope this improves your racing experience!

      CHANGE LOG:



      Website
      - Added an icon to the fixed footer in the bottom-right corner of the screen that toggles your Online Status visibility.
      - Fixed a logic error in the Lap Results Chart page.

      DirectX 11
      - Fixed an issue where reflectors appeared too dim at night tracks when vertex compression was enabled.

      CARS
      Global Mazda MX-5 Cup
      - Fixed an issue that prevented setting very low rear ride heights (RRH). RRH may now be in the range from approximately 3.75" to 8.50".

      McLaren MP4-12C GT3
      - Fixed an issue where the hundreds' place for the Fuel Level would not display when Metric units were used.

      NASCAR Sprint Cup Chevrolet SS
      - Fixed an issue where the brakes failed to function when Metric units were selected for the digital dashboard display.
      - Altered the digital dashboard display so that it will now graphically display when the rev limiter is hit.
      - Fixed an issue with vehicle paint patterns caused by the roof camera and new front splitter mapping.

      NASCAR Sprint Cup Ford Fusion
      - Fixed an issue where the brakes failed to function when Metric units were selected for the digital dashboard display.
      - Altered the digital dashboard display so that it will now graphically display when the rev limiter is hit.
      - Fixed an issue where the wrong material texture would appear on the rear windshield at certain Level-of-Detail (LOD) distances.

      NASCAR Sprint Cup Toyota Camry
      - Fixed an issue where the brakes failed to function when Metric units were selected for the digital dashboard display.
      - Altered the digital dashboard display so that it will now graphically display when the rev limiter is hit.
      - Fixed an issue with vehicle paint patterns caused by the new front splitter mapping.

      TRACKS


      Autodromo Enzo e Dino Ferrari
      - Removed a mysterious floating object from the sky.

      Canadian Tire Motorsports Park
      - Fixed a wall shape bug on the outer pit wall.
      Best regards,
      Andi

      CPU: Intel Core i7 5820K - GFX: Gigabyte GeForce GTX 1070 G1 Gaming - Display: Triple Screen Samsung UE40H5080 - MB: Asus X99-A
      RAM: 16GB Corsair Vengeance DDR4-3200 - HDD: 3x Samsung 850 Evo SSD - Power: 500 Watt be quiet! Straight Power - OS: Windows 10 64Bit
      Wheel: SimuCUBE OSW CM110 20nm - Pedals: Heusinkveld Sim Pedals Pro - Shifter: Thrustmaster TH8A
    • Also "dynamic track" ist echt mal geil. Training auf Laguna Seca mit dem Porsche. Nach einiger Zeit war auf dem kurzen bergauf Stück alles deutlich mit Sand verdreckt durch die ganzen Abflüge ins Kiesbett :D
      Old Uncle Rig - YouTube

      CPU: Intel i7-4790K – GPU: Gainward GeForce GTX 1070 – Display: Oculus Rift CV1 – MB: Gigabyte GA-H97M-D3H – RAM: 12 GB Corsair DDR3-1333
      SSD: 2 x 250 GB Samsung EVO 850 - Power: Corsair RM Series 650Watt - Cooling: Noctua NH-15 - OS: WIN 10 64Bit
    • Release Notes for 2016 Season 3 Patch 1 [2016.06.20.01]

      This Patch release aims to fix some of the issues seen with the 2016 Season 3 Release. We hope this improves your racing experience!

      CHANGE LOG:

      Simulator
      - Fixed an issue that could have caused an unnecessary request to run the Microsoft C++ runtime installer for either x86 or x64, even if the required files were already installed.

      Race Sessions
      - Fixed an issue seen in the Blancpain Endurance Series where sessions were being split into larger run-groups than dictated by the track.

      Dynamic Track
      - For sessions using an Automatically Generated track state, the default starting usage will now vary by a percentage based on the following:
      - - Session Type = Such that earlier sessions, such as Practice, are cleaner than later sessions, such as Qualifying. This behavior was originally done and this behavior continues with this update.
      - - Time of Day = Such that sessions earlier in the day are cleaner than session later in the day, reflecting usual track usage throughout a given day.
      - - Weather = Such that the cloud cover affects the likelihood that relatively recent rain may have compromised track time and/or washed away some percentage of the previous track state. Also, for sessions with Realistic Weather, a random factor is also used to account for variation in track usage due to miscellaneous events prior to the session.

      DirectX 11
      - Fixed an issue with missing external car shadow volumes.
      - Fixed an issue where the framerate could drop dramatically due to particle effects at night tracks.

      Macros
      - Fixed a bug with pit macros that stopped you from unchecking two tires at the same time, (ie: #-rf -rr$).

      Telemetry
      - Session string is now updated as soon as the sim starts to avoid leaving a stale string around from a previous session.

      Oculus Rift
      - Virtual mirror can now be enabled for use with DirectX 11.
      - Fixed the text cursor in Edit Widgets.

      Peripherals
      - The "forcemap.csv" file will now attempt to load from the root iRacing folder if not found in a custom controls folder.

      CARS
      Dallara DW12
      - Fixed an issue with missing fuel fills on certain pit road configurations.

      Ford Mustang FR500S
      - Exterior engine sounds have been updated.

      Mazda MX-5 Cup (Global)
      - The baseline setups for this vehicle has been updated.
      - The allowable range of rear toe adjustment has been reduced to +/- 6 mm.
      - Fixed an RPM display glitch where the digital display would show a dip when the car was around 5500 RPM.

      Mazda MX-5 Cup circa 2015
      - The baseline setups for this vehicle has been updated.

      Mercedes-AMG GT3
      - Fixed some defects with traction control (TC) and ABS. TC now has 12 active positions, ranging from 1 (most intrusive) to 12 (least intrusive). The ABS system is also now correctly disabled and inactive when it is switched OFF.

      NASCAR Sprint Cup Chevrolet SS
      - The baseline setups for this vehicle has been updated.
      - The readout of the analog tachometer on the display page now matches the digital dashboard value.
      - Fixed an issue where the inner front bumper was poking outside of the car body.
      - Updated the rear lower bumper decal to match the 2016 NASCAR Season version.

      NASCAR Sprint Cup Ford Fusion
      - The baseline setups for this vehicle has been updated.
      - The readout of the analog tachometer on the display page now matches the digital dashboard value.

      NASCAR Sprint Cup Toyota Camry
      - The baseline setups for this vehicle has been updated.
      - The readout of the analog tachometer on the display page now matches the digital dashboard value.

      NASCAR XFINITY Chevrolet Camaro
      - Removed a portion of the tail light decal that was bleeding onto the rear spoiler texture.

      Silver Crown
      - Removed a bright halo effect from the RPM display digits.

      Skip Barber Formula 2000
      - Fixed an issue where the front wing was not visible while in the cockpit and using the Oculus Rift.

      TRACKS
      Autodromo Enzo e Dino Ferrari
      - Fixed zippy at the outer Piratella corner.
      - A checkpoint has been added to the Acque Minerali corner.
      Best regards,
      Andi

      CPU: Intel Core i7 5820K - GFX: Gigabyte GeForce GTX 1070 G1 Gaming - Display: Triple Screen Samsung UE40H5080 - MB: Asus X99-A
      RAM: 16GB Corsair Vengeance DDR4-3200 - HDD: 3x Samsung 850 Evo SSD - Power: 500 Watt be quiet! Straight Power - OS: Windows 10 64Bit
      Wheel: SimuCUBE OSW CM110 20nm - Pedals: Heusinkveld Sim Pedals Pro - Shifter: Thrustmaster TH8A
    • Hi,

      die Release Notes von gestern:

      The Website Maintenance period for 2016-08-03 has been completed.

      CHANGE LOG:
      - An additional account authentication screen for the "/account/" section of the website has been added.
      - Changed website cookie format.
      - Fixed an issue where the cars page for a series would sometimes fail to load.
      - The proper links to the iRacing.com CafePress Store have been added - enjoy the merch!

      Es gibt aktuell noch ein Problem, dass u.U, die Statistiken nicht korrekt angezeigt werden.
      Bei mir ging es mit einmal manuell den Cache des Browsers löschen.
      Best regards,
      Andi

      CPU: Intel Core i7 5820K - GFX: Gigabyte GeForce GTX 1070 G1 Gaming - Display: Triple Screen Samsung UE40H5080 - MB: Asus X99-A
      RAM: 16GB Corsair Vengeance DDR4-3200 - HDD: 3x Samsung 850 Evo SSD - Power: 500 Watt be quiet! Straight Power - OS: Windows 10 64Bit
      Wheel: SimuCUBE OSW CM110 20nm - Pedals: Heusinkveld Sim Pedals Pro - Shifter: Thrustmaster TH8A
    • Mit "Ruhm bekleckern" sieht anders aus :D
      Old Uncle Rig - YouTube

      CPU: Intel i7-4790K – GPU: Gainward GeForce GTX 1070 – Display: Oculus Rift CV1 – MB: Gigabyte GA-H97M-D3H – RAM: 12 GB Corsair DDR3-1333
      SSD: 2 x 250 GB Samsung EVO 850 - Power: Corsair RM Series 650Watt - Cooling: Noctua NH-15 - OS: WIN 10 64Bit
    • Hi,

      ich meiner "Ruhephase" :mrgreen: gab es ja Änderungen...

      Log in | iRacing.com™ Motorsport Simulations
      Hello iRacers,


      We have just finished deploying a very small members.iracing.com website update that includes a few things:


      - We have created a post-race quality survey that should start appearing whenever you exit a session of any type.
      It consists of a few simple questions to help us gather some information about your experience in that session, including:
      connection quality, frame rate,fun, and competition. It should only take you a few seconds to complete, and you'll be helping us identify possible issues and solutions.

      - We have also adjusted our Steam user accounts to make accessing our website easier.
      Now, when a Steam user connects to members.iracing.com for the first time, they will be prompted to create a password for their account.
      Steam users can then use this password to access their Account page on the website and even access iRacing by bypassing Steam altogether.

      - - Also, if you are already a Steam member, you can now use the Password Recovery link to create a password for your account.


      Have fun out on the track!

      Log in | iRacing.com™ Motorsport Simulations
      Hello iRacers,


      We have just finished with releasing a small members.iracing.com website update that will help us gather information to fix a multiclass car selection error some of you have been having recently.

      Error messages have been added to car selection and registration for multiclass races to alert you when the car selection change was not actually successful or an attempt was made to register the user to a session using a different car than the one selected.
      Please report if you get any error messages when changing the car selection or registering for a multiclass race, along with where on the website you were taking the action (ie: Race Panel, Race Guide, Series Sessions, etc.).
      Also, please report if the multiclass car selection problem triggers, and registers you with a car different from the one selected instead of receiving an error message.

      Thank you.
      Best regards,
      Andi

      CPU: Intel Core i7 5820K - GFX: Gigabyte GeForce GTX 1070 G1 Gaming - Display: Triple Screen Samsung UE40H5080 - MB: Asus X99-A
      RAM: 16GB Corsair Vengeance DDR4-3200 - HDD: 3x Samsung 850 Evo SSD - Power: 500 Watt be quiet! Straight Power - OS: Windows 10 64Bit
      Wheel: SimuCUBE OSW CM110 20nm - Pedals: Heusinkveld Sim Pedals Pro - Shifter: Thrustmaster TH8A
    • 2016 Season 4 Release Notes

      Welcome to 2016 Season 4!
      This season adds the long awaited Circuit des 24 Heures du Mans to the iRacing service! Some extensive updates to the Dynamic Track System have also been added that should increase the realism of heat mapping and make rubber have a bit more of an impact on your race. Brake bias adjustment is now also available in Fixed Setup Series to a small host of vehicles. Your experience at night tracks has been improved with the new Dynamic Night Shadow Maps system, and every vehicle windshield should now appear more realistic with real-time reflections. A new character model has taken the driver’s seat and is also positioned in the pits, and you should start to see wind-animated flags appearing at race courses. We are also launching preliminary support for OpenVR / HTC Vive headsets, and antialiasing in our virtual reality views. All of these along with a host of setup updates, bug fixes, and other enhancements are here for the 2016 Season 4 Release.
      CHANGE LOG:
      Website
      – The Live Broadcast Banner that slides into view after a short delay whenever a broadcast is available has been moved to the fixed footer of the website. It also no longer pushes the webpage content when it slides into view.
      – The “About” information related to the different Series Sessions (ie: Practice, Qualify, Race), previously seen at the bottom of each session block for the series, has been moved into a mouse-over panel, titled “Tell Me More,” below each session title. This information has also been updated and expanded.
      – On the Stats pages, tooltips have been added to show the “About” information for each session type.
      – Fixed an error with the Stats page due to special characters not being displayed.
      – The Past Seasons page has been restored, and scoped down to only display the past two years.
      – The Sporting Code documents have been updated.
      – Descriptions for the session on each series’ session page have been updated.
      – When hosting a Session, the Practice Session Time now defaults to the same value used previously.
      – The “Options” toolbar dropdown in the Official Race Guide will now always be displayed.
      – The iRacing Merch page has been re-added.
      – A handful of loading indicators have been added to the League Manager menus and several of the league processes should now load faster.
      – The UI for the Car and Track pages has been updated.
      – Embedded YouTube videos on the forums are now 640×360, and can now be viewed in full-screen mode.
      – A post-race quality survey now appears whenever you exit a session of any type.
      – Steam users are now prompted to create an account password for members.iracing.com for additional security and stability.
      – Minor text fixes.
      Connection
      – The Q-Bar on the frame rate/connection status meter area now has two side-by-side meters. The original value is in the left-hand bar, and shows the amount of packet loss from the race server to the simulation. The new right-hand bar (which grows from right to left) shows the amount of packet loss from the simulation to the race server. Note that the data for this right-hand bar is sent from the server to the simulation, so if there is a sudden loss of all packets sent by the server to the simulation, the value in this bar will not update. As before, each bar becomes full at 50% packet loss, though each is now about half the width of the original Q meter.
      Sessions
      – Fixed an issue where a team member in a driver-swap session could be incorrectly marked as Unofficial if it happened that none of the team’s members were registered for the session as it was launched.
      – Fixed an issue where suspended members were being allowed to join multiplayer sessions.
      Time Trial
      – Fixed an issue that was causing some Time Trial sessions to be run with the “time of day” set to something other than the default of “afternoon”.
      Garage
      – When you use the “Share a Car Setup” capability on the Garage screen inside the Sim, the name of the setup is now also sent and will be displayed to the recipient(s).
      Dynamic Track
      – Increased the effective starting usage level, which controls the amount of rubber on the track, for sessions that have a short Practice and an attached Qualifying prior to a Race.
      – Improved the calculations used to conduct heat from the tire into the track, and updated the conduction and convection model for the track surface. This results in lower starting track temperatures, but a significantly more dynamic range when cars interact with the track.
      – The tearing of rubber from the tires versus from the track has been adjusted so that when a tire is not sliding, it is more inclined to pick up track rubber. Also, the calculations for determining the thickness of the track rubber under the contact patch and the rate at which the track will accept rubber have each been improved. The combination of these changes will make the track rubber build up about three times as fast, and in general be more dynamic.
      – The Dynamic Track system now assumes there is some residual starting dust on the track even before any simulated running of cars or cleaning for a session is performed. The amount of starting dust is related to how must dirt and gravel is around that track, such that a track like Mazda Raceway Laguna Seca is more prone to being dusty than a track like Talladega Superspeedway.
      – Dust will now be picked up and thrown due to air displacement near moving vehicles.
      Mirrors
      – With the Virtual Mirror option enabled, a hotkey (Alt+M) has been added to show/hide the virtual mirror while driving.
      Driver
      – A new driver character model has been fully implemented into all vehicles.
      – The new driver has been shifted into a more accurate position in some vehicles than the previous driver.
      – Due to the new driver model, the driver camera position in some cars to be adjusted slightly for a better perspective.
      – All vehicle seat belts now change color to match driver selections.
      Pit
      – The pit box characters behind the wall and the lollipop guy are now using a new character model.
      Rendering
      – All cars have had their windshields updated to use a new shader which provides realistic reflections.
      – Driver, pit crew, and pit boxes for all cars have been converted to use PBR shaders.
      DirectX 9
      – Our support for using DirectX 9 as the graphics system used by the simulation is winding down. If you are currently using DX9, your selection will be changed to DX11 one time upon installing this build. If you run into issues using DX11, you should work with our support team at support@iracing.com to resolve them, as we will not be implementing new graphical features on DX9, and will eventually remove the ability to use it altogether – quite possibly as soon as the December 2016 build. For now, you can switch back to the DX9 version of the simulation, if needed, by opening the tools panel on the central navigation bar on the web site, and disabling the use of DX11. Again, you should work with support to resolve any issues you encounter with DX11, as the option to fall-back to DX9 will not remain forever.
      DirectX 11
      – Support for three screen surround rendering using NVIDIA Simultaneous Multi-Projection (SMP) technology has been enabled for GPUs that support SMP.
      – – To enable this feature you must configure three monitors as usual, enable the Multi-Projection option (previously named “render view per screen”), then enable the new SMP option. All of these options are located in the top area of the Graphics Options screen.
      – – Due to some limitations with the NVIDIA SMP surround technology at this time in DX11, the maximum supported side screen angle is clamped to 45 degrees, and the maximum field of view is clamped to 160 degrees. Beyond this the SMP warping can malfunction. NVidia is working on a solution for this.
      – – A few of the Simulator’s subsystems still require compatibility fixes to operate correctly with SMP. Therefore, in this early version, when SMP is enabled, some other systems must be adjusted for compatibility: Particle Detail is set to Low, Dynamic Night Shadows are Disabled (Shadow Volumes still work), and Depth-of-Field effects are Disabled.
      – A new night shadowing system, Dynamic Night Shadow Maps (DNSM), has been implemented. It is activated by enabling the “Night Shadow Maps” option. This system works more like the sun shadow maps during the day time and should have similar performance. By default the system chooses the “best” three lights and projects those shadows into the scene. The shadows for these lights will fade in and out as new lights are automatically selected as the “best” sources.
      – – The options for this setting are as follows:
      – – Global Options (both driving and replay):
      – – – DNSMMaxLightsPerPass=3 ; 0-6 = Shadowing lights per-fullscreen pass
      – – – – How many shadowing lights to render per-pass. Lower numbers may be faster for lower end hardware.
      – – – DNSMQuality=2 ; 0 = 512×512 1 = 1024×1024 2 = 2048×2048 3 = 4096×4096
      – – – – This controls the size of the shadow maps. Lower numbers are worse quality but render faster.
      – – Mode Specific Options (driving or replay only):
      – – – DNSMEnable=1 ; 0 = off 1 = dynamic night shadow maps
      – – – – Enables or disables the night shadow maps for this mode.
      – – – DNSMTSOsCastShadows=1 ; 0 = off 1 = track objects cast shadows
      – – – – This will cause track objects (pit objects like signs etc) to cast shadows as well as cars.
      – – – DNSMWallsCastShadows=0 ; 0 = off 1 = track walls cast shadows
      – – – – This will cause track walls to cast shadows.
      – – – DNSMHeadlightsCastShadows=0 ; 0 = off 1 = car headlights cast shadows
      – – – – This will cause car headlights to cast shadows.
      – – – DNSMShadowFade=50 ; 0 to # = time for night shadows in 100ths of a sec to fade in and out (50 default)
      – – – – How long it takes for shadows to fade in and out. Lower numbers mean less time and shadows will “pop” more but look darker. Higher numbers mean you will see less popping but shadows will typically appear less dark initially.
      – – – DNSMFilter=2 ; 0 = none 1 = Fetch4 2 = PCF4
      – – – – The kind of filtering to apply to the shadows. We especially need testing with level 1 as it is not supported by all DX10/11 level hardware. Higher numbers mean shadows will look better but will be more expensive to render.
      – – – DNSMNumLights=3 ; 0 to 128 = Max number of shadow mapped lights at night
      – – – – How many shadowing lights to render every frame. This will perform multiple passes based on DNSMMaxLightsPerPass in order to render all of the lights. It will only render the number of lights actually required so if you set this to 100 but there are only 5 lights in the scene it will only render 5 shadows.
      – – – DNSMDownsampleFirst=0 ; 0 = per-AA-sample shadows 1 = per-pixel shadow
      – – – – This determines if we do shadows per-pixel or at every AA sample in the buffer. Setting this to 1 may be faster, especially if you have a large number of lights enabled, but will result in slightly lower quality.
      – Fixed the flickering static shadow maps when AMD Crossfire is enabled, and improved the compatibility/performance of both AMD Crossfire and NVIDIA SLI. For these changes to take effect, you must manually set the “Number of GPUs” in the Graphics Options screen and restart. This setting is stored as “NumMultiGPUs=” in the “rendererDX11.ini” file. Setting the number of GPUs higher than needed will waste video memory as some graphics resources are allocated per GPU.
      – In the Graphics Options, the “Max Prerenderered Frames” option will now be disabled when the “Number of GPUs” option is set to a value of 2 or greater. This is because frame queries are not accurate in these cases.
      – In the Graphics Options, the windowed “Border” option will now be disabled when the “Fullscreen” option is enabled. This is because the “Border” option has no effect in fullscreen.
      – Reduced the magnitude of the delay when entering and exiting the car at night tracks.
      – Disabled incorrect self-shadowing on cars at night tracks when Shadow Volumes enabled.
      PopcornFX
      – Fixed an issue where dust clouds were appearing where no cars were driving.
      Animation
      – The wind now procedurally animates the flags on some tracks including:
      – – Barber Motorsports Park
      – – Circuit des 24 Heures du Mans
      – – Circuit de Spa-Francorchamps
      – – Circuit of the Americas
      – – Daytona International Speedway
      – – Five Flags Speedway
      – – Indianapolis Motor Speedway
      – – Mid-Ohio Sports Car Course
      – – Road Atlanta
      – – Talladega Superspeedway
      – – Watkins Glen International
      – The Patrouille de France will now be performing fly-overs at Le Mans.
      Opponent Cars
      – The amount of smoke being emitted by opponent cars should now match closer to the player car.
      Chat
      – Toggle support has been added for Mute and Scan Radio commands.
      – – “@!mute” will toggle the Radio Mute on and off.
      – Fixed an issue where an open text chat window would sometimes steal focus at session boundaries.
      Telemetry
      – A new telemetry session string tag, “DriverInfo:DriverUserID: %d”, has been added that returns your own user id, even in a team session.
      – Added Accessor to “irsdk_diskclent.h” to indicate how many data records are in an .ibt file.
      – The telemetry variable, “PlayerCarTeamIncidentCount,” is now properly updated when the current player is not the driver in a team session.
      – A new setup will no longer be dumped to Telemetry when Black Box edits are made.
      ARX
      – A new iRacingARXmsg.js ARX module that allows for the sending of remote control messages from an ARX client to iRacing has been added. This mirrors the remote control messages currently supported by the IRSDK api. Now ARX is functionally equivalent to IRSDK.
      – – See the ARX development forums for details: members.iracing.com/jforum/posts/list/3344813.page
      – The ability to clear fuel, windshield, and fast repair pit commands have been added using the IRSDK api.
      – Data will now only be pushed if a device is connected.
      Oculus Rift
      – The bounding box on the driving camera has been set to 0.10 meters (4 inches) in the vertical direction, and to 0.25 meters (10 inches) in all other directions to give users a little more room to move around.
      – The Oculus Rift mirror window display has been altered to show the source render for the left eye, rather than the post-distorted images of both eyes.
      – Anti-aliasing has been enabled.
      – The health and safety warning has been removed from the loading screen.
      OpenVR / HTC Vive
      – OpenVR / HTC Vive support has been enabled!
      – The following OpenVR settings have been added to the “RendererDX11.ini” file:
      – – [OpenVR]
      – – OpenVREnabled=1 ; Enable OpenVR Support.
      – – ResolutionScalePct=150 ; (50% to 300%): 125%=1.25, over 100% may hurt performance!
      – – AutoSelect=0 ; Use OpenVR without prompting (NOTE: Oculus will have priority if enabled)
      – – AutoCenter=0 ; Re-center the HMD pose when health/safety warning disappears.
      – – UIScreenSize=130 ; (cm) 3D UI screen width.
      – – UIScreenDistance=70 ; (cm) 3D UI screen distance.
      – – NOTE: The resolution scale percentage setting (“ResolutionScalePct”) is similar but not equivalent to the Oculus Rift setting: “PixelsPerDisplayPixel”. For OpenVR, you are directly scaling the off-screen render target, while for the Rift you are scaling the pixel density in the center of the image – so the values are not directly comparable with each other.
      – Full-screen anti-aliasing for headsets operating via OpenVR (HTC Vive) has been enabled.
      iRacing Surprise
      – A previously unannounced special addition will be brought to iRacing during the first week of 2016 Season 4!
      – – Be sure to visit http://www.iracing.com at 1:00PM EDT (17:00 GMT) for a special presentation on Tuesday, September 13th, 2016!
      CARS
      Aston Martin DBR9 GT1
      – Le Mans-specific aero packages have been added.
      Audi R8 LMS GT3
      – Season setups have been updated.
      Cadillac CTS-V Racecar
      – Brake bias adjustment is now available for this vehicle in Official, Fixed Setup series.
      Chevrolet Corvette C6.R GT1
      – Le Mans-specific aero packages have been added.
      Chevrolet Corvette C7 Daytona Prototype
      – Fixed an ambient occlusion texture corruption issue with the central cockpit rollbar.
      Chevrolet Monte Carlo SS
      – Season setups have been updated.
      Dallara DW12
      – Brake bias adjustment is now available for this vehicle in Official, Fixed Setup series.
      – Tire wear for the road course tires has been increased to bring the total wear over the course of a stint closer to real-life values.
      – When replacing the rear wing, the rear body structure is also now replaced.
      Ford Falcon FG V8
      – Season setups have been updated.
      – Two new drop gear pairs have been added for greater adjustability of top speed and shift points to reflect gears used in the real-world race series: 29/27 (0.931) and 24/25 (1.042). The label and tooltip text in the Garage has also been updated to directly reference the drop gear pair, which is what they change in real-life.
      – In-car idle sound has been improved.
      – Backfire effects have been adjusted.
      – Fixed a bug with the appearance of the rear suspension motion on opponent cars.
      Ford GT
      – Season setups have been updated.
      – A complete physics overhaul of this vehicle has been completed leveraging some of the recent work on the Ford GT GT3 as a starting point.
      Ford GT GT3
      – Shift lamps are now identical to the Ford GT.
      Formula Renault 2.0
      – The collision properties have been updated to reduce yield and failure loads so the car will be both more consistent in impact response, and less capable of sustaining large impacts without suffering permanent damage.
      – Fixed a bug that was causing the brake bias knob on opponent cars to continually rotate.
      Holden Commodore VF V8
      – Season setups have been updated.
      – Two new drop gear pairs have been added for greater adjustability of top speed and shift points to reflect gears used in the real-world race series: 29/27 (0.931) and 24/25 (1.042). The label and tooltip text in the Garage has also been updated to directly reference the drop gear pair, which is what they change in real-life.
      – Fixed a bug with the appearance of the rear suspension motion on opponent cars.
      HPD ARX-01c
      – Improvements have been made to the engine sounds.
      – The low downforce package has been updated to bring performance in line with real-life data at Le Mans.
      Kia Optima
      – Brake bias adjustment is now available for this vehicle in Official, Fixed Setup series.
      Lotus 49
      – The seat belt has been moved down to better match the shoulders since the driver does not wear a HANS device.
      McLaren MP4-30
      – The pit limiter label should now be self-lit.
      Mercedes-AMG GT3
      – Season setups have been updated.
      NASCAR Camping World Chevrolet Silverado
      – Season setups have been updated.
      – Brake bias adjustment is now available for this vehicle in Official, Fixed Setup series.
      – Vehicle specular map has been altered.
      NASCAR Camping World Toyota Tundra
      – Season setups have been updated.
      – Brake bias adjustment is now available for this vehicle in Official, Fixed Setup series.
      – Fixed an issue where the windshield frame was being rendered as transparent.
      – Vehicle specular map has been altered.
      NASCAR K&N Pro Chevrolet Impala
      – Season setups have been updated.
      – Brake bias adjustment is now available for this vehicle in Official, Fixed Setup series.
      NASCAR Nationwide Chevrolet Impala circa 2011
      – Season setups have been updated.
      NASCAR Sprint Cup Chevrolet Impala COT circa 2013
      – Season setups have been updated.
      – Brake bias adjustment is now available for this vehicle in Official, Fixed Setup series.
      NASCAR Sprint Cup Chevrolet SS
      – Season setups have been updated.
      – Brake bias adjustment is now available for this vehicle in Official, Fixed Setup series.
      – Updated the rear end gear ratios to match the latest Cup Series specs.
      – Vehicle specular map has been altered.
      NASCAR Sprint Cup Ford Fusion
      – Season setups have been updated.
      – Brake bias adjustment is now available for this vehicle in Official, Fixed Setup series.
      – Updated the rear end gear ratios to match the latest Cup Series specs.
      – Vehicle specular map has been altered.
      NASCAR Sprint Cup Toyota Camry
      – Season setups have been updated.
      – Brake bias adjustment is now available for this vehicle in Official, Fixed Setup series.
      – Updated the rear end gear ratios to match the latest Cup Series specs.
      – Vehicle specular map has been altered.
      NASCAR Truck Series Chevrolet Silverado circa 2013
      – Brake bias adjustment is now available for this vehicle in Official, Fixed Setup series.
      NASCAR XFINITY Chevrolet Camaro
      – Season setups have been updated.
      – Brake bias adjustment is now available for this vehicle in Official, Fixed Setup series.
      – A missing banner has been added to Paint Kit Pattern 4.
      – Vehicle specular map has been altered.
      NASCAR XFINITY Ford Mustang
      – Season setups have been updated.
      – Brake bias adjustment is now available for this vehicle in Official, Fixed Setup series.
      – Vehicle specular map has been altered.
      NASCAR XFINITY Toyota Camry
      – Season setups have been updated.
      – Brake bias adjustment is now available for this vehicle in Official, Fixed Setup series.
      – Vehicle specular map has been altered.
      Pontiac Solstice
      – The driver’s head position has been adjusted slightly so that it is in line with the way other cars calculate the driver view.
      Radical SR8
      – The driver model for this vehicle now uses the open-wheel style helmet.
      Ruf RT 12R
      – Season setups have been updated.
      – Brake bias adjustment is now available for this vehicle in Official, Fixed Setup series.
      – Maximum brake torque has been increased so this car is more capable of getting into ABS.
      – Turbo noises, including intake and spooling, have been added.
      – This vehicle now uses PBR shaders.
      Ruf RT 12R Track
      – Season setups have been updated.
      Silver Crown
      – Season setups have been updated.
      Skip Barber Formula 2000
      – The driver’s head position has been adjusted slightly so that it is in line with the way other cars calculate the driver view.
      Sprint Car
      – Season setups have been updated.
      Street Stock
      – Season setups have been updated.
      – Brake bias adjustment is now available for this vehicle in Official, Fixed Setup series.
      Super Late Model
      – Season setups have been updated.
      – Two additional Levels of Detail (LOD) models have been added to this vehicle to help with performance, especially at night tracks.
      TRACKS
      Autodromo Enzo e Dino Ferrari
      – Fixed a graphics issue on the roof of Hotel Rivazza.
      Circuit des 24 Heures du Mans
      – NEW TRACK!
      – Our latest work on Le Mans is pending a final approval from the top brass at ACO (Automobile Club de l’Ouest), and will be available for purchase in the iRacing Store as soon as we get the green flag!
      Circuit de Spa-Francorchamps
      – The tirewalls off the track in Bus Stop, Les Combes, and after La Source now have a collidable material type applied to them.
      Lime Rock Park
      – All Armco segments in Turn 3 now have a collidable material type applied to them.
      South Boston Speedway
      – The main grandstand is now influenced by the Grandstand Detail Setting instead of the Object Detail Setting.
      Old Uncle Rig - YouTube

      CPU: Intel i7-4790K – GPU: Gainward GeForce GTX 1070 – Display: Oculus Rift CV1 – MB: Gigabyte GA-H97M-D3H – RAM: 12 GB Corsair DDR3-1333
      SSD: 2 x 250 GB Samsung EVO 850 - Power: Corsair RM Series 650Watt - Cooling: Noctua NH-15 - OS: WIN 10 64Bit
    • Log in | iRacing.com™ Motorsport Simulations

      Das ist doch mal cool.

      David Tucker schrieb:

      I forgot a release note.

      I added in code to auto detect the optimal FFB force slider value. Go out and drive a lap or two in your favorite car and watch the F9 black box. At the bottom, where you can set the FFB force an 'auto' button will appear if I determine that your force setting is not optimal, click on that at any time to apply the new value. There is a similar button in the settings dialog that lets you apply it from there.

      Ideally you would drive a clean lap with no off tracks or curb strikes, but I have code in place to try and filter out those cases so it should work reasonably well no matter how you drive.