iRacing Smalltalk

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    • Skippy ist doch nicht free, der kostet.
      CPU: Intel Core i7-4770K @3.5GHZ | Motherboard: MSI Z87-G43 | GPU: NVIDIA Geforce RTX 2070 | Ram: 16GB DDR3 Corsair 1600MHz | HDD: 250GB SATA III Samsung 840 SSD | OS: Windows 10 64-bit | Monitor: LG 29MA73-D | Wheel: Fanatec CSW
    • Echt?
      Hm.. kann mich gar nicht erinnern den mal gekauft zu haben :lol:

      Hab echt zu 100% gedacht der ist kostenlos..
      RIG: Heusinkveld Sim RIG Wheel: Bodnar V2 53 / diverse Lenkräder
      Pedale: Simtag Hydraulik Pedale Shifter: Manufactory SSH14 VR: Oculus Rift
      Handbrake: Heusinkveld Handbrake carbon Mod

      Mein Rig
    • Ja da hab ich mich wohl getäuscht - sorry!

      Ist ja trotzdem sehr beliebt (frage mich grad warum, dachte weil der kostenlos ist :lol: )
      Die Rennen da sind schon echt gut, ähnlich wie beim Mazda.
      Halt saulangsam aber dadurch einfach sehr eng und Windschatten-lastig

      Mir gefällt diese Art von Rennen.. obwohl ich den Skippy überhaupt nicht mag
      RIG: Heusinkveld Sim RIG Wheel: Bodnar V2 53 / diverse Lenkräder
      Pedale: Simtag Hydraulik Pedale Shifter: Manufactory SSH14 VR: Oculus Rift
      Handbrake: Heusinkveld Handbrake carbon Mod

      Mein Rig
    • Vom Prinzip her ist es eigentlich das selbe, der eine ist halt ein Tourenwagen, der andere ein Openwheeler
      Beide sind eigentlich super langsam.. dadurch büsst man aber schon durch kleine Fehler extrem Zeit ein, zum "lernen" also ideal

      Ich mag den Mazda immer noch gern.. keine Ahnung warum aber irgendwie gefällt mir der einfach :D
      Obwohl es schon echt gewöhnungsbedürftig ist, das muss ich zugeben
      Wenn man aber mal verstanden hat wie man den fahren muss, dann ist das ganz lustig
      RIG: Heusinkveld Sim RIG Wheel: Bodnar V2 53 / diverse Lenkräder
      Pedale: Simtag Hydraulik Pedale Shifter: Manufactory SSH14 VR: Oculus Rift
      Handbrake: Heusinkveld Handbrake carbon Mod

      Mein Rig
    • ...und nebenbei kann man sich noch entspannt unterhalten, man hat ja Zeit. :whistling: :lol: ;)
      PRT - Ruhmeshalle
      _J8's Rennplatz
      Gehäuse : Corsair Carbide Air 740, Mainboard + CPU : Asus ROG Crosshair VI HERO + AMD RYZEN 7 1800X, Grafikkarte : 11GB Asus GeForce GTX 1080 Ti ROG Strix, Arbeitsspeicher : 32GB Corsair Vengeance LPX DDR4, CPU Kühler : Dark Rock Pro 3 von BeQuiet, Festplatten : HDD - 4000GB WD Red SSD's - Samsung 960 EVO 250GB M.2, Samsung EVO 128GB, Netzteil : 850 Watt be quiet! Dark Power Pro 11 Modular 80+ Platinum, Anzeige: iiyama ProLite X4071UHSU-B1 + Oculus Rift, Sound: Turtle Beach Ear Force Stealth 500P Wireless DTS Surround Sound, Base: Fanatec V2.5, Pedale: Heuskinveld Ultimate, Lenkrad: Fanatec Formula Carbon, Rig: sim lab GT2
    • Rio85 schrieb:

      wenn du jetzt privat nicht nen mazda fährst bin ich schwer enttäuscht fabian :whistling: :lol:
      Ich hatte mal einen übers Wochenende..
      Die Dinger sind echt ganz lustig, ohne Witz!
      Ist halt so ein "ich hab keine Power aber rase durch die Kurven wie ein Bekloppter"-Auto :D

      Mit 1.92m muss man sich aber nicht überlegen so einen anzuschaffen, ausser man lenkt gern mit den Knien und legt den Kopf zur Seite wenn das Dach zu ist :lol:
      RIG: Heusinkveld Sim RIG Wheel: Bodnar V2 53 / diverse Lenkräder
      Pedale: Simtag Hydraulik Pedale Shifter: Manufactory SSH14 VR: Oculus Rift
      Handbrake: Heusinkveld Handbrake carbon Mod

      Mein Rig
    • Ich glaub langsam dem Mario und dem Marcel gehört einmal der Allerwerteste mit nem Mazda versohlt... :saint: :prost: spätestens wenn sie Miss-Hit-Miss vor Wehrseifen anfahren vergeht den zweien der Spott über den kleinen :lol:
    • Goodbye Beziehung, Goodbye reallife :lol:

      PS:gekürzt weil zu lang..


      Spoiler anzeigen
      This season release includes the long awaited Day/Night & Time of Day system, a pair of free tracks, two new cars, and a host of updates, features, and fixes for your iRacing enjoyment. We hope to see you out on the track!

      Some highlights include:
      • Day/Night & Time of Day
      • Dallara F3
      • Formula Renault 3.5
      • Charlotte Motor Speedway (Roval)
      • Tsukuba Circuit (7 Configs)
      • iRacing BETA Interface - Home and Leagues
      • New Crowd System
      • New Controls and Force Feedback Settings
      • Brake Bias Adjustments for Fixed Setups


      Full 2019 Season 1 Release details are below.



      CHANGE LOG:



      UPDATES:

      iRacing BETA Interface

      - A new Home section has been added featuring the latest news, promotions, and popular Official and User-Created Races.
      - - Read news articles and announcements from iRacing.
      - - View available series and sales promotions.
      - - Join the most popular Official and User-Created Races all from one place.

      - The Leagues section of the iRacing BETA Interface has been unlocked!
      - - Full league management functionality, as on the Membersite Leagues pages, is now available through the iRacing BETA Interface!

      - A new Help and Support section has been added to the status bar with information and helpful links to support.

      - The Create a Race interface has been improved.
      - - First, a user will be able to adjust the Car, Track, and Climate. Then, all Race Details are displayed together on their own page. A user may move back and forth between these sections as needed.
      - - New "Reset" and "Last Settings" buttons have been added.
      - - - Reset will clear all selected content and settings.
      - - - Last Settings will load the last successfully hosted session information to all fields.

      - Active Sessions are now visible for User-Created Races. A user may Spectate, Spot, Crew, or start a Time Trial any Session that is actively running.
      - - Viewing Active Sessions can be toggled on and off. Click on the "Show Running Sessions" toggle next to the view buttons.

      - Test Drive is now available as an option from any Session.
      - - A Test Drive button will now always be displayed for all Sessions, which will launch a Test Drive session using the information from the session you are viewing. This includes all Official Races and all User-Created Races.

      - Season and Series ID is now visible in the interface.
      - - Click on a Series, then click on "Series Info" to view this information.

      - The track list will now by default only display the list of tracks, instead of a list of all tracks and all of their configurations listed out. Once a track is selected, you may select an individual config.
      - - An option has been added so that you may toggle between having the track list display the list of tracks or having the track list show all tracks and all of their configurations listed out.

      - The status bar at the top of the screen now features a tinted background for ease of legibility and use when the Interface is scrolled down.

      - The iRacing Paint Shop within the iRacing BETA Interface should now be better at remembering when changes are made to cars.

      - The iRacing BETA Interface now has an active display of all authenticated connections for your account, with verbose information about the connections, and the ability to manually disconnect remote, active connections.

      - The settings panel now has a button to sign out your authenticated connection, plus all other (in)active connections, whether remember me has been selected or not.

      - Page content will now fill more of the screen when the interface is scaled to 150% or less.
      - - This should improve the display of the iRacing BETA Interface on 27" monitors.

      - Fixed an issue where dropdown menus could appear under other content.

      - Fixed issues where "invalid date" would display, or the year listed would incorrectly be 1969.

      - Fixed an issue where the user was not returned to the last page they were on after exiting a Session.

      - Fixed an issue where switching to/from table view and grid view, the Interface was not remembering which view a user was using the next time they returned to that page.

      - Fixed an issue where the Interface was not remembering whenever the user chose to order content a certain way after navigating away and returning.

      - Numerous other stability fixes; the iRacing BETA Interface should run smoother than ever!


      iRacing Membersite

      - The iRacing Membersite has been updated to allow for editing Sessions created via the iRacing BETA Interface. However, the user will be unable to edit settings that are only available when creating a Session through the iRacing BETA Interface.

      - Various Day/Night & Time of Day information has been added to the Membersite:
      - - Sunrise and sunset times will be displayed for all sessions.
      - - Simulated start time will be displayed in the Session Info for Official and Hosted Sessions, and in the Race Results.

      - A new and improved banner has been added to the top of the Membersite to launch the iRacing BETA Interface!

      - Fixed an issue in the shopping cart where the hyperlink of a track added to your shopping cart from the iRacing BETA Interface was not linking to the proper track.


      Series Special Event Races

      - We have added a new feature which allows us to schedule Special Event Races for a Series within the normal season schedule. Each special event is a stand-alone racing event, and entry is based on championship points within the series. Championship Points awarded from such an event are not integrated back into the Series.
      - - We could, for example, schedule a single split race, that would be populated by drivers with the top N in Championship Points, either for a given race week, or the overall season. Or, we could have a “Week 12 Pro Race" automatically built into any given Series for the top 40 drivers, based on Championship Points in that Series during the Season, who show up for the given race time slot. The top 40 who show up based on season points would race.
      - - Championship Points earned from Special Event Races are stand-alone, and are not part of the regular Series standings.
      - - We will likely be demonstrating this feature during Week 13, and it may even include some prizes, so, stay tuned!


      Dynamic Track

      - Initialization of a track on the client is now influenced by how many laps have been driven (including carry-over between sessions). This will enable clients to enter a session without causing a dramatic change in the track appearance as the server updates come in.

      - The maintenance of track temperatures between sessions, such as the heat added from cars during a Qualify session, will now carry-over and dissipate through the passage of simulated time between the end of one session and the start of the next.
      - - Previously it was assumed that enough time existed between sessions for the track to return to its equilibrium state at the start of each session.
      - - You may directly influence this through the new Day/Night & Time of Day settings. For example, setting your events to run consecutively will create more vehicle-generated heat buildup throughout your event than having each session start four hours after each other.


      Day/Night & Time of Day

      - The Simulator now generates dynamic skies that change as time passes. The sun’s motion in the sky is accurate for the selected event location, date, and time. As the sun and cloud cover move, the lighting in the simulated environment changes to match the sky.
      - - The generated sky will change as time elapses for all Sessions of all types, except for old Replays, Time Trials, and Time Attack Sessions, where conditions are frozen by design.

      - The shadows cast by static objects, such as buildings, trees, and grandstands, now move over time to match the sun's angle.
      - - These shadows also influence the dynamic track's temperature where they are cast over time.

      - Regular Season and Hosted events now specify a specific starting date and time for the event.
      - - A user may only select a day of the year for the start of an event that is within the normal range of dates during which the real-world track would be open for on-track activities.
      - - - The default starting date for a Hosted session is a reasonable date in late Spring.
      - - Each Session within a Regular Season or Hosted event (Practice, Qualify, Race, Heat, etc.) also has a specific start time within a 36 hour window relative to the starting date and time of the event. For example, you may create a Hosted Session that features an early morning Practice, followed by a twilight Qualify, followed by a sunrise Race. The default option is to run each session consecutively, so that as soon as one finishes, the next one will begin in real-time.
      - - For Heat Racing Sessions, a user may only specify the specific start times for the first Session within each block of sessions. For example, you can specify the start time for the first Heat race, but not for each subsequent Heat race. A user may also specify the start time for the first Consolation race, but not for each subsequent Consolation race.

      - When selecting the date and time for an event, the local time zone for the selected track is used.
      - - Daylight Saving Time adjustments are taken into account when specifying the event start date and time. However, if a session runs through a time change point, the in-session date and time clock will not adjust for this.

      - Event starting times may still be specified using generic presets: Sunrise, Morning, Afternoon, Late Afternoon, Sunset, and Night; or a user may specify a precise time at the track, such as 3:30pm.
      - - When using the generic presets, the event start time positions the sun at a specific altitude above the horizon to match the generic term.
      - - - Sunrise sets the start time such that the sun begins about 0 degrees above the eastern horizon.
      - - - Morning sets the start time such that the sun begins about 20 degrees above the eastern horizon.
      - - - Afternoon sets the start time such that the sun begins about 58 degrees above the western horizon.
      - - - Late Afternoon sets the start time such that the sun begins about 15 degrees above the western horizon.
      - - - Sunset sets the start time such that the sun begins about 0 degrees below the western horizon.
      - - - Night sets the start time such that the sun begins about 20 degrees below the western horizon.

      - Tracks that have night lighting (ie: any of the iRacing tracks for which a user has been able to select a "Night" event at before) will switch to “Night Mode” during the sunset/twilight phase, and the stadium lights will switch on. These lights will turn off during sunrise.
      - - Tracks without night lighting will still function using the Day/Night & Time of Day system, however they will get darker and darker until they are nearly pitch black. We do not recommend driving cars without headlights at these tracks past sunset.
      - - - As a special bonus, with this 2019 Season 1 Release, Circuit des 24 Heures du Mans has been updated to feature Night Mode!

      - The speed at which the sun moves across the sky may be altered.
      - - For example, an entire simulated day can occur within a 3 hour session. This “accelerated time” only affects the sun itself and how it changes the temperature of the day or night. Weather, cloud cover, etc. are not effected by the accelerated time.
      - - When creating a Session, you may specify 1x, 2x, 4x, or 8x speed for the sun. Please note, the track surface temperatures may not keep up as accurately with a highly accelerated sun as they would at normal speed.

      - The Simulation will display the simulated day of the week and wall-clock time in the F1 Black Box, and it will display the simulated date and time on the Replay screen.
      - - While in a session where the sun’s motion is sped up, the wall-clock date/time values will advance at the appropriate rate, and will include the appropriate “2x”, “4x”, or “8x” sun-motion-factor indicator.
      - - In Time Trial and Time Attack Sessions, since the sun position is fixed, these simulation-world date/time values are also fixed, and will include a “0x” sun-motion-factor indicator.

      - Clouds now cast shadows, and these shadows update dynamically as the clouds and the sun move as time passes. Each cloud shadow effects the dynamic track surface temperatures.
      - - When using Specified Weather for an event, the event will start at the specified temperature, but may drift up or down a few degrees depending on the time of day and the duration of the session.
      - - Please note, when building fixed racing setups, expect at least some track and air temperature variance during sessions.

      - Temperature, relative humidity, wind speed, and other weather values will change as time elapses during a session.
      - - Currently, these changes are very minimal, and using Generated Weather will allow for slightly more variation during a Session than using Specified Weather. A new weather system is currently in development which will allow the sky conditions to change during the session (ie: clear to overcast, etc,) and will result in far more dynamic weather throughout an event.

      - New “Sky Detail” Graphics Options have been added!
      - - These settings control how many frames are used to update the sky. Low Detail spreads the work out over more frames, so the sky updates may appear jumpy, but the frame rate will be higher. High Detail does more work per frame so the updates are more frequent, but this can adversely affect frame rate. Medium Detail is an average compromise.

      - You must use the iRacing BETA Interface in order to access all of the Day/Night & Time of Day settings that are now available. However, the system will still operate correctly in Sessions created and joined via the classic Membersite.

      - Old saved Replays will now load up with a generated sky instead of the static skyboxes of the past. The sun position and sky conditions will attempt to match the conditions of the original replay to the best of their ability, within reason. The sky will then remain fixed while the Replay runs.


      Driving Aids

      - The Auto-Start Aid is now optional, you can turn it off if you want to manually start your engine when you get into the car. This will be forced to OFF if you map your ignition to an ON/OFF toggle switch.

      - The Auto-Start Aid and Auto-Clean Visor Aid are now allowed when using Touch/Tilt Driving.


      Rallycross

      - Track-config specific setups have been added to a variety of the Rallycross vehicles.


      RIG: Heusinkveld Sim RIG Wheel: Bodnar V2 53 / diverse Lenkräder
      Pedale: Simtag Hydraulik Pedale Shifter: Manufactory SSH14 VR: Oculus Rift
      Handbrake: Heusinkveld Handbrake carbon Mod

      Mein Rig
    • Neu

      Tony Gardner hat übrigens ein TCR Auto angekündigt. Kommt wohl für die nächste Season.
      CPU: Intel Core i7-4770K @3.5GHZ | Motherboard: MSI Z87-G43 | GPU: NVIDIA Geforce RTX 2070 | Ram: 16GB DDR3 Corsair 1600MHz | HDD: 250GB SATA III Samsung 840 SSD | OS: Windows 10 64-bit | Monitor: LG 29MA73-D | Wheel: Fanatec CSW
    • Neu

      Habs gesehen
      Aber ohne Zeitangabe oder?

      Das wäre, für mich, echt das GRÖSSTE bis jetzt!

      Bin gespannt welches Team kooperiert.. any Tipps?
      Ich denke mal.. hm.. Hynundai..
      RIG: Heusinkveld Sim RIG Wheel: Bodnar V2 53 / diverse Lenkräder
      Pedale: Simtag Hydraulik Pedale Shifter: Manufactory SSH14 VR: Oculus Rift
      Handbrake: Heusinkveld Handbrake carbon Mod

      Mein Rig
    • Neu

      Als ich das gehört habe musste ich auch spontan an dich denken, Fabian. Endlich weg vom Mazda! ;)
      PRT - Ruhmeshalle
      _J8's Rennplatz
      Gehäuse : Corsair Carbide Air 740, Mainboard + CPU : Asus ROG Crosshair VI HERO + AMD RYZEN 7 1800X, Grafikkarte : 11GB Asus GeForce GTX 1080 Ti ROG Strix, Arbeitsspeicher : 32GB Corsair Vengeance LPX DDR4, CPU Kühler : Dark Rock Pro 3 von BeQuiet, Festplatten : HDD - 4000GB WD Red SSD's - Samsung 960 EVO 250GB M.2, Samsung EVO 128GB, Netzteil : 850 Watt be quiet! Dark Power Pro 11 Modular 80+ Platinum, Anzeige: iiyama ProLite X4071UHSU-B1 + Oculus Rift, Sound: Turtle Beach Ear Force Stealth 500P Wireless DTS Surround Sound, Base: Fanatec V2.5, Pedale: Heuskinveld Ultimate, Lenkrad: Fanatec Formula Carbon, Rig: sim lab GT2
    • Neu

      Ein kleiner dezenter Hinweis zu unserem Gewinnspiel. Ihr könnt heute mit dem richtigen Tipp und bissl Glück 30iR $ absahnen.

      Facebook SRA Gewinnspiel
      S3: ARLA AMA GT3 - Champion
      S3: ARLA Masters - P2

      ***Mein RIG***
      Youtube Channel: Beyer83

      Team: SimRacingAcademy

      CPU: i7 8700k | GPU: Gainward GTX 1070 GS | VR: Samsung Odyssey | Monitore: 27" LG + 42" LG TV| Rig: TrackTime Basic | Seat: Sparco R333
      Base: SimuCube Mige 20Nm
      Wheel: Fanatec F1 Carbon inkl. Ascher Paddles V3 | Pedals: HE Pro | Buttonbox: DSD Black Max II | SimVibe: Fame Quad, 4x BS200 + 2x BS250



    • Neu

      Ich bin gut bei sowas, hab schon mal nen 20Euro Gutschein für Fitech gewonnen :D
      RIG: Heusinkveld Sim RIG Wheel: Bodnar V2 53 / diverse Lenkräder
      Pedale: Simtag Hydraulik Pedale Shifter: Manufactory SSH14 VR: Oculus Rift
      Handbrake: Heusinkveld Handbrake carbon Mod

      Mein Rig
    • Neu

      Also wenn du richtig liegen solltest, wäre mir recht. Wäre ein Win-Win-Ding :D
      S3: ARLA AMA GT3 - Champion
      S3: ARLA Masters - P2

      ***Mein RIG***
      Youtube Channel: Beyer83

      Team: SimRacingAcademy

      CPU: i7 8700k | GPU: Gainward GTX 1070 GS | VR: Samsung Odyssey | Monitore: 27" LG + 42" LG TV| Rig: TrackTime Basic | Seat: Sparco R333
      Base: SimuCube Mige 20Nm
      Wheel: Fanatec F1 Carbon inkl. Ascher Paddles V3 | Pedals: HE Pro | Buttonbox: DSD Black Max II | SimVibe: Fame Quad, 4x BS200 + 2x BS250



    • Neu

      Ja.. mach kein Scheiss bitte :lol:
      RIG: Heusinkveld Sim RIG Wheel: Bodnar V2 53 / diverse Lenkräder
      Pedale: Simtag Hydraulik Pedale Shifter: Manufactory SSH14 VR: Oculus Rift
      Handbrake: Heusinkveld Handbrake carbon Mod

      Mein Rig
    • Neu

      Hättest besser nicht auf mich gewettet. Seit dem Update habe ich kein Gefühl mehr für die Karre. Keine Ahnung warum.

      Naja abwarten, in den 2 Rennen kann viel passieren.
      2 Punkte Differenz unter den ersten drei Platzierten bei insgesamt 1083 Pkt einfach nur hammer.

      Auf jeden Fall wird es heute mega spannend und das Einschalten lohnt sich auch so schon. ^^
      S3: ARLA AMA GT3 - Champion
      S3: ARLA Masters - P2

      ***Mein RIG***
      Youtube Channel: Beyer83

      Team: SimRacingAcademy

      CPU: i7 8700k | GPU: Gainward GTX 1070 GS | VR: Samsung Odyssey | Monitore: 27" LG + 42" LG TV| Rig: TrackTime Basic | Seat: Sparco R333
      Base: SimuCube Mige 20Nm
      Wheel: Fanatec F1 Carbon inkl. Ascher Paddles V3 | Pedals: HE Pro | Buttonbox: DSD Black Max II | SimVibe: Fame Quad, 4x BS200 + 2x BS250



    • Neu

      @Beyer83 anscheinend kein Gutschein für mich ;(

      Das Teamresultat ist aber wirklich bemerkenswert, muss man neidlos anerkennen
      RIG: Heusinkveld Sim RIG Wheel: Bodnar V2 53 / diverse Lenkräder
      Pedale: Simtag Hydraulik Pedale Shifter: Manufactory SSH14 VR: Oculus Rift
      Handbrake: Heusinkveld Handbrake carbon Mod

      Mein Rig
    • Neu

      Vielen Dank Fabian. Wir als Team haben echt einiges Investiert in diese Saison. Der Erfolg war auch ein Stück weit harte Arbeit ;)

      Wir sind echt mächtig stolz auf diese Saison.

      Joar mein Meisterschaftsambitionen waren leider nach 300m schon erledigt.

      Hatte leider beim Kampf um P1 nen Unfall. Ist ziemlich blöd gelaufen, Kam vom Start auf P2 gut weg und konnte P1 überholen vorm Anbremspunkt.

      Dann war es ne Mischung aus, selbst zu engen Radius eingeschlagen und P2 und P3 waren nebeneinander innen, die dann auch nen Ticken später bremsten.

      Das war es dann als ich bis auf P40 irgendwas zurückfiel.

      Also sorry, dass ich dich enttäuschten musste ;)
      S3: ARLA AMA GT3 - Champion
      S3: ARLA Masters - P2

      ***Mein RIG***
      Youtube Channel: Beyer83

      Team: SimRacingAcademy

      CPU: i7 8700k | GPU: Gainward GTX 1070 GS | VR: Samsung Odyssey | Monitore: 27" LG + 42" LG TV| Rig: TrackTime Basic | Seat: Sparco R333
      Base: SimuCube Mige 20Nm
      Wheel: Fanatec F1 Carbon inkl. Ascher Paddles V3 | Pedals: HE Pro | Buttonbox: DSD Black Max II | SimVibe: Fame Quad, 4x BS200 + 2x BS250