Angepinnt AMS2: News & Updates

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    • Automobilista 2

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    • Kann ich nicht bestätigen, GP funzt hier. Aber der Exit Button nicht. Egal, Beta.
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    • Automobilista 2 v1.0.1.0 & Hockenheimring Pack now out! Read all about it here:

      4094286807611720944

      News zum DLC

      Host of the German GP 37 times, the Hockenheimring is one of the tracks with the richest heritage in the world of motorsports. Historically known for its bygone classic layout with long straights through the surrounding forests, the track was reformed for the 2002 German GP, becoming much shorter modern circuit but retaining a high speed, flowing nature perfectly suited for wheel-to-wheel racing with all types of cars.

      This pack features 4 distinct versions of this legendary track from 4 different decades - 1977, 1988, 2001 and 2020, along with extra modern layouts (National, Short A & B).

      This the first DLC to be released for Automobilista 2, and it is FREE to all current AMS2 owners and for those who purchase AMS2 over the weekend (July 24-25-26 2020) - by July 27th the Hockenheimring Pack will be sold as an independent DLC to AMS2, and also as part of the 2020-2021 Season Pass.

      For those who have already purchased the Season Pass, be assured its value will be preserved with the addition of a 6th DLC pack to the five originally included in that package.

      Along with the Hockenheimring we are also deploying the first major update post V1 release - similar updates around this time of the month will be a regular fixture for the foreseeable future.

      The exception will be in August when we are releasing not one but two major updates (including a LOT of new content) at the beginning and end of the month.

      The next update (scheduled for August 7th) will feature substantial developments to championship mode and introduce portuguese, spanish & french localization.

      We remind all users that AMS2 is a long term project that will continue to evolve and expand in a monthly basis for years to come - all fronts of the game will still have major improvements, with a lot of it to make it in before the end of the year. If you want to learn more about what´s incoming make sure to check out our July Development Update next week, where we will expand on these plans including some great content announcements!


      Massives Changelog zu 1.0.1.0

      CONTENT
      • Added Hockenheimring 2020 (GP, National & 2 Short layouts)
      • Added Hockenheimring Historic versions (1977, 1988, 2001)


      UI & HUD
      • Fixed incorrect logo alignment on initial splash in some resolutions
      • Added Session duration information to In-Race Info Layer
      • Add 'Skip Cooldown Lap' option after race is finished
      • Tweaked text colour and background opacity on timing/delta messages
      • Increased name area on relative positions HUD unit
      • Fixed championship standings screen only displaying first driver
      • Added markers for DLC content
      • Fixed Single Official Championship autoloading.
      • Fixed lower case button labels on pause menu return to pits button.
      • Corrected inconsistent size in Kart thumbnails
      • Fixed Caterham Academy gearbox information
      • Fixed error in Superkart name
      • Slightly improved lighting in showroom
      • Corrected Stock Cruze 2020 Thumbnails
      • Fixed position 6 selecting position 5 vehicle on monitor leaderboard
      • Fixed looping issue when trying to invite players to lobby via steam overlay
      • Added more fonts assets
      • Updated splash screen content logos
      • Added hud colors + HUD class logos for Montana and G55


      PHYSICS
      • Implemented optimal brake temp ranges (this adds an optimal brake temperature plateau to the brake response curve, making them slightly less peaky)
      • Revised load damping for all tyres & sidewall & tread stiffness tweaks to F-Retro, F-Reiza, F-V10, F-Ultimate, Caterhams
      • Adjusted F-Classic, F-Trainer, F-Retro & F3 tyre treads
      • Adjusted carcass stiffness for karts & superkarts
      • Reduced carcass heating for Truck tyres
      • Added new Differential hump mode values (this affects how the viscous locking torque varies by fluid temperature inside the diff, reducing locking torque as slip starts to increase the temperature, then virtually seizes with high locking torque as thermal expansion dominates at higher temperatures)
      • Removed air restrictor setup option
      • Reduced front ride height range & default setting, rear brake torque for G55 Supercup
      • Revised rear wing efficiency & distribution for G55, Stock V8 2020 (both models
      • Further adjusted F-Retro aero yaw & rake sensitivity
      • Reduced wheel contact factor (hopefully contributes to excessive collision issues)
      • Slightly increased FFB max force range
      • Fixed Push-to-Pass button being available for Stock Car series in Time Trial mode
      • Fixed wrong default preload following range correction in v1.0.0.3
      • Added antistall clutch to all karts
      • Kart brake heating updates
      • Adjusted Copa Truck tyre temp optimal window
      • Reduced engine inertia for superkart
      • Adjusted head physics (slightly better bump damping in cockpit view)
      • Minor adjustment to MRX & Sigma P1 FFB max force
      • Corrected default wing setting for F-V10, F-V12 (one click more in both ends for both cars)
      • Reduced baseline anti-roll bar stiffness for F-Reiza
      • Opalas: Reduced brake heating, moved default brake bias slightly forwards
      • F-Classic: Small tweak to FFB max force
      • Increased DRS effects for all cars that feature the device


      AI
      • Added new AI start logic (AI cars now are more creative off the line in looking for spaces and getting out of single file over first lap)
      • Added opponent names & personalities for F-Ultimate, F-V10, F-V12 drivers
      • Adjusted AI blue flag behaviour to reduce erratic movements when lapped in races
      • Minor AI performance callibration pass for P1, P2 models
      • Slightly reduced AI Grip for Bathurst
      • Revised Classic cars AI performance & throttle application (fixing some inconsistencies added with late pre-release changes)
      • Callibrated AI performance for Copa Fusca, Copa Uno, Copa Clasic, Karts, Caterhams, G55 Supercup series
      • Increased AI effects for DRS


      AUDIO
      • Reduced default tire skid & surface volume to 50%


      TRACKS
      • Brasilia: Fixed vehicles popup behind the tents at turn 1
      • Cascais Slightly improved performance in replays
      • Guapore: Reduced garage depth (stops AI crashing on pit exit)


      VEHICLES
      • Fixed bug in sorting cars of the same class in a quick race grid (now grid is always randomised within same grid grouping value)
      • Fixed Gol & Passat grid grouping in Copa Classic FL & Hot Cars
      • Added Gol wiper animations and cockpit vibrations (all variants)
      • Сhevette: Wiper pivot point correction
      • Added Copa Truck wiper animations and cockpit vibrations (mirrors/window net)
      • Added Puma GTB, GTE,P052, Chevette wiper & cockpit animations
      • Added cockpit animations, wipers & windscreen cleaning animation to ARC Camaro and Passat (all variants)
      • Added suspension animations and cockpit vibrations to F-Classic G3M2
      • Updated Vitor Genz KTF livery
      • Added New Ginetta G58 livery
      • Corrected F309 undercar shadow
      • Corrected cockpit POV for F-Classic G3M2
      • Temporarily disabled some suspension animations fro F-reiza, F-V10, F-v12 and F-Ultimate
      • F.Reiza: Fixed numbering on liveries
      • Updated Formula V10 Gen2 liveries: (2 New Teams - AsiaTech Factory Racing #24 #25 / Dominilab Racing #26 #27) + Updated/Revised #05 #06 #09 #10 #11 #12 #18 #19
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    • Sehr schön die neuen Strecken, insbesondere die historischen Varianten... Habe mal den Mclaren da ein wenig herum gejagt. Habe da aber echt ein Grip-Problem, dier rutscht mir ständig weg, auch mit Engelsfüßen ;(


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    • Added new Differential hump mode values (this affects how the viscous locking torque varies by fluid temperature inside the diff, reducing locking torque as slip starts to increase the temperature, then virtually seizes with high locking torque as thermal expansion dominates at higher temperatures)

      Bin ja echt immer wieder fasziniert was so alles in simuliert wird :D

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    • Kleines Update
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    • Reiza schrieb:

      You´ll be happy to know then we have more cars and tracks of this era coming in next week´s update!More on that in our July Dev Update tomorrow...



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    • Heute July dev Update laut FB. Weiß einer mehr?
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    • Reiza schrieb:

      #hockenheimring + game update last week, #silverstonecircuit + game update next week, and our #AMS2 July Dev Update tonight to fill you in everything else we have been working on - make sure to check it out in our forum within a few hours!
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    • Greetings Everyone! Here we go for another Development Update... And there is a lot to cover!

      We are now one month into Automobilista 2´s release and we can´t understate what a meaningful milestone this has been for Reiza. Those who have been following us will have an idea about the bumps we have had on this road, including a sort of game engine limbo until the opportunity to work with Slightly Mad Studios and use their Madness engine came along.

      From the moment we got our hands on this engine in October 2018 until release day in June 2020 there was just 20 months do do everything - learn a new engine, get a grasp on their tools, figuring out new graphics, audio, physics and UI pipelines, develop the skills and hire people to work on stuff we previously had no experience in - and then go about the business of building a game with over 50 tracks and cars!

      While the release has been important, we can´t argue it´s been flawless - the game still has rough edges and we´re not oblivious to the fact it´s restricting enjoyment of the game for some users. We´re frustrated ourselves with some of the troubles we had in the final stretch of Early Access so in these first weeks we have remained commited to play some catch-up.

      One of the things we´ve found lacking and have since been working towards is assembling all the information people need to get into AMS2, understand what it is about and get it to work well - the new official website should hopefully help offer that in a more cohesive manner, with more info about the game content, configurations and a fairly detailed roadmap for what is still to come.

      More important than that of course is the work on the game itself, and here too we´ve been pushing hard - we have already released our first update last week, and we´re completing some more substantial work for the one coming next week (estimated to August 7th). Some of the highlights:

      Championship Mode will now allow for different championship series, customizing session lengths and saving your progress in between sessions. This is still the bare minimum, with lots of further features still to be added to this game mode in the coming months.

      For the next update we are also simplifying the track limit system to work more like we had it in AMS1 - a customizable number of warnings for each time you exceed the track limits, after which driver is given a drive-thru penalty. At least provisionally the option to pay penalites slowing down will be restricted to giving back positions gained by going off track (and even then with some further fine-tuning to better detect cars that are not up to race speed). We´ll continue to work on the original system with the intent of adding it back later on as an alternative.

      We also continue working hard on the AI and have some good developments in store for the next update. As with the penalty system, we are simplifying some of their logic in order to ensure some better consistency, particularly in racing conditions where extra functions can still lead them to react unpredictably.

      We´re also experimenting with some new functions for AI cars to take defensive lines going into corners and use wet lines in the rain, some preliminary work on these fronts may already make to the release next week

      The addition of more elaborate AI driver personalities is also underway and should help the AI opponents in each of the series in the game behave and perform more appropriately for the racing style demanded in the series.

      Along witth these, all other areas in the game will continue to warrant and receive continous development throughout AMS2 dev cycle as they have so far.

      Content to Make Everyone Content!

      Work on the content side evolves in parallel to development of the game core, and here too we are happy to say we have some quick catching up inbound.

      Silverstone Circuit will see back-to-back Grand Prix this weekend and the next so it seems an appropriate time to celebrate this classical track by releasing it in between this unique event - the track along with several historical variants will be released next week together with the game update.

      Silverstone will be the 2nd DLC pack for AMS2 and like Hockenheimring it will feature this classic track in four versions - 1975, 1991, 2001 and 2019. These versions of the track are as different from each other as the cars that raced on them in each of these eras, but they are all unique, flowing and challenging in their own way. The 1991 version is one of my personal favorites and we´re specially proud to be bringing it to AMS2 - probably the first time the track has featured in a sim since Geoff Crammond´s original F1 Grand Prix!

      Unfortunately the historical tracks are still due an art pass to bring them up to the very high standards our track team has been setting as of late, so we can´t preview them yet. They did let me include a lap of the modern version however so you can come along with me for a ride in VR to check how it´s shaping up:
      <iframe allowfullscreen="" scrolling="no" src="https://www.youtube.com/embed/dHW2dgOBS-g" style="max-width: 100%; background-image: url(&quot;hqdefault.jpg&quot;); background-size: cover; height: 312.75px; left: 0px; position: absolute; width: 556px; background-position: 50% 50%;">
      We´ll post similar videos of the historical versions throughout the next week in preparation for the release.

      Along with Silverstone, we are releasing 4 new cars in two classes, and no less than 3 of them are official classic Grand Prix cars - the Lotus 49C and Brabham BT26 will join the similarly spec F-Vintage Gen2 series, enriching the class with a couple of genuine articles.


      Another class is being added as the Formula V10 Gen1 - an earlier version of its Gen2 counterpart, with wider track and slick tyres and a dream ride through the 2001 version of Silverstone.

      Along with the new F-V10 we have another classic F1 car, but this one we´re gonna keep under wraps a little longer as it brings a few interesting things that is worth elaborating on

      With these and many other models already licensed we can confidently assert that AMS2 will have the largest ensemble of classic Grand Prix cars in a racing sim, and with the right tracks to go along with them.

      The Germans Are Coming...

      With the addition of Silverstone to a roster that already features five other British tracks along with Lotuses, Mclarens and Ginettas, we continue to make steady progress into the cream of British motorsports, and we´re "chuffed to bits" about that as there are few countries which can rival the UK for sheer quality of their motorsports culture.

      There is another one however that just might - with the release of the Hockenheimring last week, we have marked the start of our advance into another "theatre", as Germany is also soon to be well and truly represented in Automobilista 2!

      Let´s start with the cars: some of you will know and have been claiming for the classic German touring cars we alluded to a few months back; unfortunately licensing hold-ups under the new world order have truly messed up our release schedule, but we are happy to confirm we´re in the final stages of our licensing agreements with both BMW and Mercedes-Benz, which will see some brilliant German machinery arriving to AMS2 in the coming weeks and months.
      We´ll start with the classics: the BMW M1 Procar will be the first to arrive, and soon after the M30 E30 along with the Mercedes 190E Evo2 for some classic touring car action. Plenty of more of these to come, but let´s not spoil it all yet

      Later on the two brands will be represented in our GT3 / GT4 pack with their respective models, and we will have at least one more German brand to add this line-up soon enough...

      Unfortunately since the conclusion of these deals are fairly recent developments we haven´t been able to get more previews cleared for this Dev Update, but in any case we wanted to finally confirm them as they have been dragging for a while now, and also confirm these and many other models are already in-game - so while these are unlikely to be make it in any of our August releases, we should get some very interesting line-up of cars already by September and October.

      And to make it more interesting, we confirm that all the cars mentioned in this dev update will be free additions to the base game.

      ...And to the Green Hell We Go!

      Naturally if you are going to do German motorsports there is no escaping the Green Hell, so we´re again extremely excited to confirm that the Nurburgring will also be coming for Automobilista 2 in the near future - intially with the Nordschleife, GP and 24h layouts, with more variants to be added over time.


      The Nurburgring will be the 4th Track DLC Pack, joining Hockenheimring, Silverstone and Spa. Now there´s just one more to be confirmed before the end of the year...

      So all this hopefully makes everyone as excited about the future of Automobilista 2 as we are - there is a lot of good stuff still to come, and a vision to bring it all together in a way that will make AMS2 a truly unique experience!

      As we keep working towards that and in consideration of the fact some of the premium cars haven´t made it into the game yet, we have elected to stick with the current pricing from the 2nd half of the Early Access period - the bump will come when the cars are added though so don´t wait to long to join this train...


      That´s all we have for this month - quite a bit wouldn´t you say? See you all again next week for update time and some high speed fun with Silverstone and Classic GP car!
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    • Neu

      HeiRie schrieb:

      pfoetiman schrieb:

      We´ll start with the classics: the BMW M1 Procar will be the first to arrive
      Oh mein Gott, der M1 <3 <3 <3
      Also langsam wirds echt schwer den Kaufbutton bei Steam weiter zu ignorieren

      Georg W. schrieb:

      Bei mir ist der Finger gaaanz nah am Kaufbutton dran. Sobald GT3/GT4 verfügbar ist, dauert es nur eine Nanosekunde, bis ichs gekauft hab.

      Was ihr da noch überlegen müsst.... :D
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    • Neu

      Hier mal meine kurze Meinung zu all dem was Reiza da macht:

      Das Gefühl welches sie im Spiel übermittelt bekommen ist unbeschreiblich gut, es macht viel Spass. In dem Artikel den Marcel @pfoetiman hier hinein gestellt hat, sprechen sie selbst ihre Defizite und unfertigen Dinge an. Auf eine Art ehrt sie das uns das so ehrlich dar zu stellen (ist aber auch nicht zu übersehen), auf der anderen Seite zeigt das die heutige Rangehensweise eine Simulation auf den Markt zu bringen. Fast zwei Jahre vorher wird der Titel angekündigt, dann wird er unfertig und mit Fehlern veröffentlicht. Das ist etwas, was mir überhaupt nicht passt! Wenn sie der Meinung sind dem Spiel etappenweise neuen Inhalt zu spendieren, dann sollten sie das tun wenn alles andere reibungslos funktioniert um an eine sehr gute Basis anzuknüpfen. Die ständige Kommunikation mit der Gesellschaft scheint für sie sehr wichtig, ist also öffentlich mitzulesen. Finde ich auch falsch! Sie sollten weniger quasseln und dann Taten folgen lassen. Denn sie kündigen Dies & Das an und dann ist es halb gar.
      Für die Zukunft würde ich mir wünschen, dass die Entwickler erst Werbung für ihr Produkt machen wenn es auch fertig ist. So entgeht man Enttäuschungen und Kaufentscheidungen sind einfacher für die zu treffen die eh häufig skeptisch sind. (Ich nicht)
      Aber so wird es in der Zukunft nicht sein. Schade, dass es in der heutigen Zeit so ist...
    • Neu

      Stimme dir weitestgehend zu Dominik @roemer7000

      War auch kurz dem Hype verfallen und hatte sogar den Seasonpass gekauft. Glücklicherweise konnte ich den nach einigen Mühen wieder zurückgeben. Mir gefiel der unfertige Zustand (und das für mich an PC2 erinnender Fahrgefühl) auch nicht. Mittlerweile läppert es sich ja, aber eben erst nach und nach (ok ist ein kleines Studio, aber die selbst haben den Anspruch hoch gesetzt). So etwas gehört mMn zur Baker- oder Beta/Early Access-Phase. Aber sei es drum. Ehrlich sind sie ja :thumbup: . Und es freut mich, daß das unsägliche Strafensystem von pc2 angegangen wird :thumbup:

      Die kommenden Inhalte stimmen einen ja positiv, aber ich denke mal, daß das die Main-DLCs werden, es werden sicherlich auch "südamerikanischer" Content Einzug in das Spiel finden. Die sind ja nicht für jeden interessant - meins isses jedenfalls eher nicht. Aber Nordschleife, Spa, Silverstone mit entsprechend historischen Versionen gefällt mir sehr gut. Fehlt noch LeMans (hatte gerade den Film mit Chrisian Bale gesehen :thumbup: )...

      Schauen wir mal was die Zukunft wirklich bringt und wie es sich entwickelt. Think positiv!!


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    • Neu

      Willkommen im Jahr 2020 und ohne diese Strategien würden wir AMS2 erst 2022 fahren können.
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    • Neu

      Man muss ja auch sehen, dass die grossen SIMs ja alle über die Jahre gewachsen sind (iRacing, AC, rf2 usw.) und der Inhalt auch allmählich dazugestossen sind. Mir persönlich gefällt diese Herangehensweise besser als die von pCARS2 wo es nach 24 Monaten heisst tschüss EOL Updates gibt es keine mehr.


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    • Neu

      Warmred schrieb:

      wo es nach 24 Monaten heisst tschüss EOL Updates gibt es keine mehr.
      Eine gesicherte Aussage, daß es nach zwei Jahren weitergeht gibt es meines Wissens aber nicht (vielleicht überlesen. Da müsste ja dann weiter Content fließen, der aber irgendwann endlich ist. Und leben müssen die vielen Programmierer davon dann auch.


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    • Neu

      Reiza hat klar kommuniziert, dass AMS2 über die Jahre wachsen wird und auf lange Zeit gepflegt werden soll, das gibt mir schon das Gefühl einer gewissen Zukunftssicherheit. Aber ja Du hast natürlich recht, ein Zeitraum haben sie nicht explizit kommuniziert.


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    • Neu

      Ist doch im Grunde auch egal jetzt. Wir können es nicht ändern, müssen so klar kommen. Ich traue denen schon viel zu und ich hoffe, dass sie in Sachen Entwicklung nicht vom Weg abkommen und sich dann eventuell ein Großteil der Benutzer abwendet. (Die Multiplayerbeteiligung ist im Moment ja schon mickrig!)
    • Neu

      ja Multiplayer ist noch sehr bescheiden. Ich hoffe, dass das Rating schnell eingeführt wird. Ich frage mich auch warum nicht mehr auf das iRacing System, was ja scheinbar sehr gut angenommen wird, umstellen wo die Rennen fix nach Zeitplan stattfinden. Wer dieses Format von iRacing her kennen und lieben gelernt hat will doch schwer zurück zu diesem online Lobby System.
      Online Rennen bin ich ausser in iRacing so gut wie keine mehr gefahren in pCARS2 damals, nachdem ich das System von iRacing kennenlernen durfte. Das ist einfach unbestritten Benchmark. Ich finde da hätte AMS2, eine Chance gehabt dieses Modell von iRacing zu adaptieren und mal was neues zu bringen.


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    • Neu

      Wenn wir ehrlich sind ist AMS 2 ein Nischenprodukt. Mainstream ist iRacing und ACC. Da tümmeln sich die meisten wegen Online Rennen. AMS 2 hat mMn nicht das breite Publikum (zumindest in Europa) und da wird es eher auf eine gute Community ankommen um schöne Online Rennen zu haben. Selbst wenn irgendwann auch die langweiligen GT3 und GT4 kommen wird sich das nicht groß ändern. Das gibt der SimRacing Markt dann nicht her. Dafür sind die Platzhirsche zu groß und haben bereits ihr Klientel.
      Wenn Reiza es hinbekommen würde eine richtig gute KI zur Verfügung zu stellen, könnte man diese ggf. noch zu den Humanoiden hinzufügen um ein volles Feld zu erhalten. Allerdings ist da noch ganz viel Arbeit für nötig.
      Lasst uns einfach hier immer M.E.H.R. fahren und hoffen, dass sich daraus was Gutes ergibt!
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    • Neu

      Heute Abend 21 Uhr Beta MP Test.
      Einfach mal rein schauen in die Reiza51 Lounge. Passwort findet man unten.


      AMS2 Beta - Multiplayer Test Tuesday(TODAY) 04/08 19:00h GMT
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      AUTOMOBILISTA 2 BETA - V1.0.1.4 Now Up!
      Along with the new content, the new build introduces several developments to championship mode & AI, although these are stil fairly preliminary in this build.

      The tyre physics changes, while not dramatic should be noticeable - slicks should generally feel a bit sharper at higher speeds and produce a little more longitudinal slip.

      V1.0.1.4 CHANGELOG:

      CONTENT
      Add F-V10 Gen1 class
      Add Silverstone Modern GP layout

      UI & HUD
      Championship mode: Added Frontend standings table; Added race length scaling option; Added progress reset option; Fixed bug ensuring player vehicle respects championship configuration. (Known issues: Season completed not reflected in frontend;)
      Fixed some situations where Championship was incorrectly identified as a Career championship
      Added vehicle list switch option to Vehicle Selection page.
      Fixed Time trial info unit still showing old style in Minimal mode

      PHYSICS
      Reduced tyre speed effects on adhesive friction for all slick tires
      Aero tuning for AJR, Stock 2020
      Reduced engine inertia on all MRX engines
      Adjusted front splitter pitch sensitivity for prototypes, GTs

      AI
      Removed all "artificial" AI functions affecting their behavior in racing situations (minimises unpredictable reactions)
      First-lap decision making on 1st lap introduced in v1.0.1.0 now applies to all race laps
      Fixed AI tendency to put wheel son the grass on straights for no apparent reason on lap 1
      Added initial version AI defensive driving logic (very subtle to minimise potential issues)
      Adjusted DRS activation speeds for AI for Sigma P1 & AJR cars equipped with the device
      Minor AI Grip tuning for Cascais, Hockenheim
      Improved pitlane merge to main path at Hockenheim GP / National

      TRACKS
      Hockenheim 2020: Relaxed high frequency road noise
      Track limit rules standardized for all racing sessions (whether single or multiplayer) for better consistency (preliminary measure before adding the penalty system logic)

      VEHICLES
      Added F-Classic G3M1 suspension animation
      Fixed F-Trainer driver hands position in 3rd person view
      StockCar Cruze: Fixed chassis visual glitch
      Camaro SS: Corrected mirror position
      ARC Camaro - Fixed visual glitch on liveries 3,4,98,99
      Puma P052: Corrected display RPM and Speed readings
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