Angepinnt AMS2: News & Updates

    • PC
    • Automobilista 2

    Diese Seite verwendet Cookies. Durch die Nutzung unserer Seite erklären Sie sich damit einverstanden, dass wir Cookies setzen. Weitere Informationen

    • AUTOMOBILISTA 2 BETA - V0.9.9.6 Now Up (V1BETA Branch)

      Spoiler anzeigen
      V0.9.9.5 CHANGELOG:


      CONTENT
      • Added Riviera Portugal Track
      • Added Ginetta G55 GT4 Supercup Series
      • Added Ginetta G58 prototype to P1 Class

      UI & HUD

      • Added missing Opala Stock Cars 1979 logo
      • Corrected F-Retro series vehicle information

      PHYSICS & AI

      • F-Retro general adjustments: Revised engine compression curve, reduced pitch sensitivity, increased body aero torque from rotation, adjusted tyres for a bit more longitudinal slip & improved feel
      • Fixed minor innacuracies in F-Ultimate & F-Trainer tyre diameter
      • Reduced Camaro SS tolerance for shifting without clutch
      • Adjusted suspension damage thresholds
      • Adjusted Sigma diffuser aero
      • Fixed Opala Old Stock engine (now uses proper 300 HP variant)
      • Reduced maximum AI lateral offset from ideal line

      AUDIO

      • F-Retro V12 audio set updated, using new recording. (still WIP)

      TRACKS

      • Replaced Automobilista 2 trackside logos for Extreme SimRacing
      • Updated Brasilia External trackside cameras
      • Granja: Art & optimization pass, updated AI paths

      VEHICLES

      • Added DRS wing animation for F-Ultimate, F-Reiza, Sigma P1, AJR Chevy & Honda Turbo
      • Added suspension animation for F-Ultimate, F-Reiza
      • Adjusted MRX collision mesh
      • Revised backfire logic for all cars that have it (less backfiring in upshifts, more in downshifts / lifting)
      • Increased headlight range at night for all cars

      EDIT: Added a small update with several minor fixes & improvements - no change in version number as the exe has remained the same. Changelog:

      • Added Granja Viana UI track maps
      • Fixed "moving" shift sounds on multiple open wheelers
      • Improved Caterham Academy engine loops
      • Improved loops on several 4-cylinder Duratec engine sounds
      • Fixed duplicated Uno in Copa Classic B
      • Fixed F-vintage suspension animations to correct travel
      • Adjusted upper driver model LOD switching (fixes the driver appearing to "duck" as car approaches TV cam)
      • Revised F-Vintage & F-Retro V12 engine torque curves
      • Removed onboard brake bias and adjustable roll bars for cars that shouldnt have it
      • Minor tyre & aero refinements to all F-Retro cars
      • Minor FFB, aero & inertia adjustments to Ginetta G55 Supercup
      • Added more liveries to Ginetta G55; removed internal banner

      V0.9.9.6 CHANGELOG:

      • Added 3D suspension animations for F-V10, F-V12, F-Vee
      • Corrected bugs in 3D animations of F-Vintage, F-Trainer
      • Completed G55 Supercup liveries
      • Granja Viana art pass
      • Updated trackside advertising for international tracks
      • DRS rules implemented (WIP, no effects on AI physics yet and only Montreal & Interlagos atm with zones mapped out)
      • Reduced front wing height sensitivity, stiffer default ARB for F-Retro cars
      • Slightly inreased base tyre carcass load stiffness for F-Ultimate, F-Reiza, F-V10, GT, Prototype classes
      • Minor tyre tread adjustments to F-Retro, GT4 tyre treads
      • Lowered FFB smoothing for F-Trainer, F-Vintage, MCR
      • Raised max force for G55 for less FFB clipping
      • Lowered brake heating for steel brakes
      • Slightly increased SuperV8 downforce
      • Balance of performance pass for P1 class
      • AI callibration pass for P1, F-Retro, kart GX390 and Rental
      • Further revision to F301, F309, F-Reiza aero
      Core i7 4700k wassergekühlt, 16GB DDR3, 2080Ti, 500 GB SSD+ 2TB HDD, 3x32" & HP Reverb
      30Nm Simucube, VPP motopc Pedale+ Hyperreal Break Mod & Bodnar Board, DimSim Shifter & Handbremse, 2x DSD Button Box

    • Steam neu gestartet etc., immer noch 9.7.0.1189 in der Beta. Hat das noch jemand? Werde es mal komplett neu installieren.
      Core i7 4700k wassergekühlt, 16GB DDR3, 2080Ti, 500 GB SSD+ 2TB HDD, 3x32" & HP Reverb
      30Nm Simucube, VPP motopc Pedale+ Hyperreal Break Mod & Bodnar Board, DimSim Shifter & Handbremse, 2x DSD Button Box

    • Le´Fu! Na mal sehen ob im Reiza Forum eine Lösung kommt.
      Core i7 4700k wassergekühlt, 16GB DDR3, 2080Ti, 500 GB SSD+ 2TB HDD, 3x32" & HP Reverb
      30Nm Simucube, VPP motopc Pedale+ Hyperreal Break Mod & Bodnar Board, DimSim Shifter & Handbremse, 2x DSD Button Box

    • Neu

      Und was der offizielle Release Trailer verpricht erwärmt mir das Herz. Die NoS kommt!

      Core i7 4700k wassergekühlt, 16GB DDR3, 2080Ti, 500 GB SSD+ 2TB HDD, 3x32" & HP Reverb
      30Nm Simucube, VPP motopc Pedale+ Hyperreal Break Mod & Bodnar Board, DimSim Shifter & Handbremse, 2x DSD Button Box

    • Neu

      Wir hatten ne kleine Release Party.
      Also wer noch eine echte Sim nach pCARS2 sucht, ist herzlich eingeladen.
      Geiler Stoff. Sag ich euch!


      After a gruelling 3 months of work since its first Early Access release, we are thrilled to finally bring you the official release of Automobilista 2!

      Packing an even larger roster of diverse cars and tracks than its predecessor, Automobilista 2 ventures further into the best of international motorsports, including prestigious brands along with iconic venues such as Brands Hatch, Mount Panorama and Imola, at the same time continuing to explore the more exotic and exciting forms of motorsports from around the world.

      Boosted by a new technical partnership with the developers of the award-winning Project CARS series, Automobilista 2 is built on the MADNESS engine, providing incredible graphical quality, the most advanced dynamic weather and track condition systems in a racing simulator and superior VR support, to deliver a substantial realism upgrade over its precedecessor and a fully immersive visual experience.

      The game has a long-term development plan that will see continual developments being made over several years following its release, with the addition of new game modes, features, cars and tracks from the best of the past, present and future of motorsports!

      With release time coinciding with the Steam Summer sale we have elected to keep the current 20% Early Access discount embedded in the pricing for a few more weeks. Not only that - with Hockenheimring scheduled to be our first DLC soon, everyone who bought the Game in Early Access or comes to buy it before the end of the Steam Summer Sale will receive the Hockenheimring DLC (which includes 1977, 1988 and 2001 historical versions) for free!
      Umbau von Fanatec-Lenkrädern für Simucube, OSW und andere

      Karstens VPP-OldSchool-Rig mit echten 4 PS

      i5 8400 | Gigabyte Z370P D3 | 16GB DDR4 3200 | Palit GTX 1080ti | HP Reverb mit Samsung Odyssey Controllern und Linsen vom VR-Optiker in Sehstärke| Simucube - 20Nm Mige - 480W - Ioni Pro HC - diverse Rims | SRM-Adapter | motopc CST-GT-Pedale | motopc-Handbremse | SSH H-Shifter | DimSim-Shifter | Streamdeck | DSD-Buttonboxen | VPP-Rig - Umbau zum Plattformmover SFX100 mit Simfeedback | SimWind | Win10 Pro 64bit

      Kein Support per PN oder Mail! Fragt bitte im Forum, dann haben alle was davon!
    • Neu

      Automobilista 2 v1.0.0.1 Hotfix Deployed

      V1.0.0.1 hotfix has just been deployed:
      • Fixed loading screen crash when joining in-progress multiplayer sessions
      • Adjusted FFB clipping, aero & default steering ratio for Stock 2020 & corrected minor wheelbase / track width discrepancies
      • Adjusted Ginetta G55 & G58 max FFB force to reduce clipping
      • Bumped up SuperV8 engine output slightly to bring it closer to latest engine specs
      • Bathurst: Updated road & trackside ads textures, fixed triangulation glitch in main road at the pitwall area
      • Added missing Cascais loading screen
      • Fix DRS trackside board issues at Interlagos, Kansai, Spielberg
      • Corrected windshield water wiping animation for Ultima GTR Road version


      Der Hotfix V1.0.0.1 wurde gerade bereitgestellt:


      • Absturz des Ladebildschirms beim Beitritt zu laufenden Multiplayer-Sitzungen behoben
      • Angepasste FFB-Übersteuerung, Aero & Standard-Lenkübersetzung für Stock 2020 & korrigierte geringfügige Abweichungen von Radstand und Spurbreite
      • Die maximale FFB-Kraft von Ginetta G55 und G58 wurde angepasst, um das Abschneiden zu reduzieren
      • Die Motorleistung des SuperV8 wurde leicht erhöht, um den neuesten Motorenspezifikationen näher zu kommen
      • Bathurst: Aktualisierte Straßen- und streckenseitige Anzeigentexturen, fester Triangulationsfehler in der Hauptstraße im Pitwall-Bereich
      • Fehlender Cascais-Ladebildschirm hinzugefügt
      • Behebung von DRS-Problemen mit dem Trackside-Board in Interlagos, Kansai, Spielberg
      • Korrigierte Animation zum Abwischen des Windschutzscheibenwassers für die Ultima GTR Road-Version
      Core i7 4700k wassergekühlt, 16GB DDR3, 2080Ti, 500 GB SSD+ 2TB HDD, 3x32" & HP Reverb
      30Nm Simucube, VPP motopc Pedale+ Hyperreal Break Mod & Bodnar Board, DimSim Shifter & Handbremse, 2x DSD Button Box

    • Neu

      noch ein Update...

      2518024301162801943

      V1.0.0.2 Changelog:


      • Updated opening splash screens & main menu background
      • Added interface toggle & updated "Back" button in monitor screen
      • Updated position/lap counter HUD widget
      • Set display current lap instead of completed laps in position widget
      • Reduced number of positions displayed in overall standings hud widget
      • Added relative positions HUD widget
      • Tweaked default positions for HUD elements
      • Updated StockCar 2020 cockpits & wiper / windshield animations for both Cruze & Corolla
      • Updated wiper mask & animation , SuperV8, Sprintrace, Sigma P1
      • Added wiper & windshield animations for Fusca (all variants)
      • Added new liveries for GX390 Kart
      • Updated liveries forSigma P1, AJR Judd, Ginetta G58, F-ultimate
      • Reduced max AI strentgh grip multiplier to reduce issues with AI misbehavior @ 120% setting
      • Minor increase of AI peak mid corner grip in modern-slick shod cars
      • Reduced F-Retro aero yaw sensitivity (all models)
      • Bathurst: added dynamic brake markers; added fences / armcos / other tweaks to barriers around the track; corrected wall height on the hill; added hotel building (still WIP), club house, farm buildings and some other buildings; Added powerlines (still WIP) Fixed a hole in the terrain in the Chase corner
      • Granja: Added night lighting
      • Velocitta: Fixed player DQ when leaving pits
      • Spielberg: Recalibrated DRS and braker marker sign spacing/distance and reset pivots on dynamic brake markers.
      • Interlagos: Removed static DRS signs
      • SuperV8 sound updated with Rev Limiter, pitlimiter and pitlimiter trigger sounds
      • Ginetta G55: external sound update.
      • FClassic G3M1: Updated engine positional audio


      Intel Core i7-8700 | ASUS ROG Strix B360-G Gaming | GeForce RTX 2070 GAMING Z 8G |16GB DDR4-2400 | Fanatec Podium DD1/PS4